I'd like to come back to some comments made earlier in this thread:
For a strictly 386/486/Pentium-1/Pentium-MMX era DOS gaming rig with a bootable w98se for easier file maintenance ...
> After reading Overclocking software for AMD K6 CPUs I immediately
> thought " It's a no-brainer" ... , you can have a 3DPower-Now!K6-2
> 550MHz and choose the multiplier with config.sys , even making a
> menu.bat to choose at boot? Am I missing something here?
Exactly what I came up to myself.
Then, considering ... Socket 7 - FSB scaling results with L1 Cache disabled ...
... which should correctly handle, with all options maxed out, ALL speed issues, for absolutely ALL games requiring a minimum 386/486/Pentium/Pentium-MMX. Yes or No ?
If not, what games still have problems ?
Or what exactly am I possibly missing ?
Then ...
Is anybody aware of any DOS games requiring a minimum 486/50 that have speed problems when played on a SS7 or on a Coppermine PIII (500-1000 MHz) rig ? Which games, what issues ?
> you can pick up Slot 1/Socket 370 hardware just as cheaply
> as you can Super 7 hardware and get a better performing system
> with fewer hardware glitches ...
Exactly what hardware glitches ?
> and (fewer) Windows crashes to deal with.
I'm not aware of any such SS7 related glitches.
May i kindly ask to explain and provide details ?
Which version of windows ? What kind of crashes ?
Why would using SS7 hardware cause glitches or windows crashes ?
Regarding DOS games that run perfectly fine on any SS7 main hardware, provided of course that all auxiliary (video, sound, storage, midi) hardware is supported by the mobo and the software, is anybody aware of ANY problems when the rig is scaled up to a high-end PIII ?
Finally ...
... is anybody aware of any Win95/Win98/WinME native games that show any kind of problem when played on a high end Athlon XP, provided of course that all OS and hardware specific constraints (like max 512MB of RAM) are accounted for ?
Thanks to all for your input.