Ultimate PowerVR SGL card/rig/games?

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Re: Ultimate PowerVR SGL card/rig/games?

Postby Gona » 2014-6-16 @ 11:35

subhuman@xgtx wrote:Many thanks; it is good to finally see results. A shame that those demos don't work...

How does the card run Ultimate Race? Does the game run with the fancy shadows on the cars?

There is no shadows at all.

The detail settings:
Image

The demo:
Image

The same as with v3.1.1.36 (4.11.01.10035) and v3.1.1.101 (4.11.01.10055) drivers,
but with v3.2.1.2 (4.11.01.10079) driver the Ultimate Race cannot start it writes:
"One of the library files needed to run this application cannot be found."
"The SGL.DLL file cannot start. Check the file to determine the problem."
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Re: Ultimate PowerVR SGL card/rig/games?

Postby vetz » 2014-6-16 @ 11:47

Gona, can you try any of the games that VoodooMan tried which didn't work for you previously? Like Nightmare Creatures and MDK?
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Re: Ultimate PowerVR SGL card/rig/games?

Postby subhuman@xgtx » 2014-6-16 @ 17:14

Gona wrote:
subhuman@xgtx wrote:Many thanks; it is good to finally see results. A shame that those demos don't work...

How does the card run Ultimate Race? Does the game run with the fancy shadows on the cars?

There is no shadows at all.

The detail settings:
Image

The demo:
Image

The same as with v3.1.1.36 (4.11.01.10035) and v3.1.1.101 (4.11.01.10055) drivers,
but with v3.2.1.2 (4.11.01.10079) driver the Ultimate Race cannot start it writes:
"One of the library files needed to run this application cannot be found."
"The SGL.DLL file cannot start. Check the file to determine the problem."


Again, thanks.

Very interesting.

That confirms what I suspected- No infinite planes support, no dynamic shadows.
Image

Image
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Re: Ultimate PowerVR SGL card/rig/games?

Postby Gona » 2014-6-16 @ 17:45

vetz wrote:Gona, can you try any of the games that VoodooMan tried which didn't work for you previously? Like Nightmare Creatures and MDK?


I will retest all PowerSGL titles I have tested before. :)
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Re: Ultimate PowerVR SGL card/rig/games?

Postby Gona » 2014-6-16 @ 17:51

subhuman@xgtx wrote:Again, thanks.

Very interesting.

That confirms what I suspected- No infinite planes support, no dynamic shadows.

You are welcome! It was a good idea to test it with Ultimate Race! :)
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2014-6-16 @ 19:47

I would add to the working list the following games:

Quake 1 (MiniGL)
Image

Hexen II (MiniGL)
Image

Quake 3 Arena (Techland SGL miniGL)
Image

Crime Cities (Techland SGL miniGL)
Image

Unreal
Image

Unreal Tournament
Image

Die By the Sword
Image

The Fifth Element
Image

Ultimate Race Pro
Image

I confirm that Tower 4 and Tower 5 Demos refuse to work.

So far I did not manage to run:
-Sub Culture
-Mechwarrior 2
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Re: Ultimate PowerVR SGL card/rig/games?

Postby leileilol » 2014-6-16 @ 20:48

Interesting that the alpha channel is inverted on Techland MiniGL with the PVR2...

*notes down on things to fix


Also is that UT shot in Direct3D or PowerVR SGL? (looks D3D to me) Be sure to uncomment sgldrv.int's lines to activate the driver, and maybe use KernelEx if it doesn't work.


Ultim@te Race Pro is Direct3D fyi, done when Direct3D matured enough
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
DOSBox is not for running Windows 9x
SGL != Glide
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2014-6-17 @ 19:36

leileilol wrote:Also is that UT shot in Direct3D or PowerVR SGL? (looks D3D to me) Be sure to uncomment sgldrv.int's lines to activate the driver, and maybe use KernelEx if it doesn't work.


Well, I sm not so sure about that... I deleted those slashes in the sgldrv.int file, I can now choose the option "Power SGL for Windows" the game starts with that option but it is still rather slow even in low resolutions. When I check in the game options the Video Driver it says "VideoDriverClassName" - So I cannot be sure whether it is D3D or SGL working. How Can I fix that?

I would also try to play Serious Sam and MDK2, how did you get it working?
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Re: Ultimate PowerVR SGL card/rig/games?

Postby leileilol » 2014-6-17 @ 21:12

If it doesn't look like this then it's not working. Also low resolution SGL (320x240) should be ~60fps+ on PCX2 at least, and VideoDriverClassName usually is a sign of it not actually loading the driver, hence my suggestion for using KernelEx to load the game since it's a mysterious workaround.


I got MDK2 to work by naming the techland sgl minigl as 3dfxvgl.dll then putting that in Windows/SYSTEM, as MDK2 is a picky one that strictly uses drivers from the Windows System folder.
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
DOSBox is not for running Windows 9x
SGL != Glide
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Re: Ultimate PowerVR SGL card/rig/games?

Postby Stiletto » 2014-6-17 @ 21:29

I have to say, VoodooMan, seeing your posts regarding your Neon so soon on the heels of your "I threw away all these cards" post made me also suspect this as some sort of prank. But I talked myself out of it by asking myself "why would anyone bother to do that?..."
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2014-6-18 @ 08:31

leileilol wrote:If it doesn't look like this then it's not working. Also low resolution SGL (320x240) should be ~60fps+ on PCX2 at least, and VideoDriverClassName usually is a sign of it not actually loading the driver, hence my suggestion for using KernelEx to load the game since it's a mysterious workaround.


I got MDK2 to work by naming the techland sgl minigl as 3dfxvgl.dll then putting that in Windows/SYSTEM, as MDK2 is a picky one that strictly uses drivers from the Windows System folder.


Thanks! I see on your video that you use the non-GOTY edition. I use the GOTY edition, I am not sure if that is the case but perhaps I should try the "clean" edition as well?

On this video you can see the Video Driver name: "PowerVR SGL for Widnows".
https://www.youtube.com/watch?v=jJYCFi2GPrw But I have no idea what edition that is.

The problem is that I do not kow how to use that KernelEx?

I will try that trick with MDK2 this Sunday :)
What about Serios Sam? you use the same trick?


Stiletto wrote:I have to say, VoodooMan, seeing your posts regarding your Neon so soon on the heels of your "I threw away all these cards" post made me also suspect this as some sort of prank. But I talked myself out of it by asking myself "why would anyone bother to do that?..."


Yeah, I know it was stupid... but it was fun as well ;P
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Re: Ultimate PowerVR SGL card/rig/games?

Postby idspispopd » 2014-6-18 @ 08:50

VooDooMan wrote:Thanks! I see on your video that you use the non-GOTY edition. I use the GOTY edition, I am not sure if that is the case but perhaps I should try the "clean" edition as well?

On this video you can see the Video Driver name: "PowerVR SGL for Widnows".
https://www.youtube.com/watch?v=jJYCFi2GPrw But I have no idea what edition that is.

See viewtopic.php?f=46&t=33483&p=333358#p333358
d1stortion wrote:Unreal 224v patch breaks SGL support (PowerVR question still appears at startup, but renderer falls back to software). Assuming that this is intentional, 221 beta is the last version with official SGL support, if this list is complete. Unreal Gold lacks SGL completely.

Kernelex causes it to work on all vanilla versions.

Can you see which version GOTY is? My guess is that it's rather new, possibly the latest version.
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2014-7-16 @ 19:38

I got UT Demo working with PowerVR SGL support on my Neon250. Take a look at the pictures: SGL, Software and D3D renderer.

Image

Image

Image
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Re: Ultimate PowerVR SGL card/rig/games?

Postby Gona » 2014-10-13 @ 05:34

Sorry for the big delay, I was busy.
I have finished the retest and the older Neon 250 bios (Rev 01.116) is better for PowerSGL than the last one (Rev 2.01i):

Image
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2014-10-13 @ 12:41

I can confirm and add to the working list:

Actua Soccer 2

Die by the Sword

The Fifth Element

Hardwar

Metal Fatigue

MDK

Motorhead

Nightmare Creatures

Star Trek The Next Generation: Klingon Honor Guard

Turok: Dinosaur Hunter

Ultim@te Race Pro

Unreal
Unreal Tournament
Wheel of Time
Rune
Deus Ex

Crime Cities (Techland SGL miniGL)
Half-Life (SGL miniGL)
Hexen II (SGL miniGL)
Quake (SGL miniGL)
Quake II (SGL miniGL)


Games that did not work so far:

Sub Culture

Mechwarrior 2: PowerVR edition

Tomb Raider

Tomb Raider: Unfinished Business

CyberTroopers: Virtual On

Interstate 76 Gold (has to be tested once again)

POD (has to be tested once again)



Games to be still tested:

3D Shooting Maker

A Train No. 5

Actua Club Soccer
Actua Golf 2 -
Actua Ice Hockey
Actua Soccer
Actua Tennis

Buggy

Enigma

FIFA Soccer 98: Road to the World Cup

Flight Unlimited

Hardcore 4x4

Moon Racer

Nirgends

PureVex

ReLoaded

Revolte!

Resident Evil

TNN Outdoor Pro Hunter
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Re: Ultimate PowerVR SGL card/rig/games?

Postby vetz » 2014-10-13 @ 12:49

Have you encountered the problems Gona mentioned in his post with MDK, Ultimate Race Pro and Metal Fatigue? Also have you actually tested Rune and Deus Ex? PowerSGL support is not official in those games and is a bit buggy.
EDIT: Nvm Ultimate Race Pro, I can see it is missing fog in the screenshot you provided.¨

If Actua Soccer 2 works, then there is a big chance Acta Ice Hockey and Actua Golf 2 also will work as they use the same engine. Actua Soccer and Actua Club Soccer uses an earlier version and may not work.

Purevex, Moon Racer, FIFA and 4x4 exist as demo versions, you can find them in the list in my signature.
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2014-10-13 @ 13:24

Yeah, I had the same issues playing MDK. I did not notice in Metal Fatigue because I did not play that game long... I launched Rune and Deus EX with powerSGL support - I am 100 percent sure of that, and they worked fine ;) here some images of Rune WOT and UT:

Image
Image
Image

I will test the games you mentioned when i find the time, thanks!

While testing some games I had the impression that they would normally run with the card but they didn't perhaps because of my lack of knowledge how to run them or maybe I just had the wrong version of the game... Still have to work on that ;)
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2015-2-05 @ 12:10

Here’s a little comparison chart of Matrox M3D and Videologic Neon250. I ran those games with the support for PowerVR SGL. Testing machine was ABIT BE6-II @ Penrium 3 600 MHz. You can see that Matrox M3D is even 3 times slower in some cases...

Image
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Re: Ultimate PowerVR SGL card/rig/games?

Postby sliderider » 2015-2-05 @ 16:32

It looks like Neon 250 is only good for putting in a picture frame and hanging on the wall if it's game compatibility is so bad. :depressed:
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Re: Ultimate PowerVR SGL card/rig/games?

Postby VooDooMan » 2015-2-05 @ 17:17

sliderider wrote:It looks like Neon 250 is only good for putting in a picture frame and hanging on the wall if it's game compatibility is so bad. :depressed:


On what basis are you making this statement?
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