VOGONS


First post, by Stereoprism

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Wasn't sure where to post this. Admins, feel free to move it if need be.

I am getting back into composing after a big hiatus (5+ years). I used to have a great snare drum soundfont that was fantastic. Great sound on treble clef, and then if you dropped an octave it would do a snare roll in the same tone. Here is an mp3 I recorded years ago showcasing the snare:

https://www.dropbox.com/s/pu1vc1e3qssh7gs/Ata … n_March_New.mp3

Does anyone have any idea where I could find this soundfont?

Reply 1 of 13, by AlphaWing

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Dunno if this is it, but the Merlin GM fonts are really good.
Especially the Silver one, which is also ironically the smallest.
http://www.soundfonts.gonet.biz/search.php?gr … goto=1&merlin=1
Its one, the free ones and the, last one on the bottom.

Try using the search there to find more.

Reply 2 of 13, by rfnagel

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Not sure of exactly which soundfont that drum one would be, there are quite a few retail (and freeware) soundfonts that include the same sort of thing... single hits, and rolls and such preset an octave down.

BTW, what soundfont is that you used for the rest of the MP3? Sounds quite nice 😀

Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 3 of 13, by Stereoprism

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Thanks. It's a remix I composed of the "Killorn Keep" tune from Ultima Underworld 2. If I remember correctly, the base soundfont was Unison, but I built it up with a lot of individual soundfonts. Back in the day when I was limited to the ram on the soundblaster... : )

I guess I should add, I'm looking for an individual soundfont that I can replace the "gunshot" instrument with. I already have some good base soundfonts to work with, I just need to tweak them.

Reply 4 of 13, by rfnagel

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Stereoprism wrote:

I guess I should add, I'm looking for an individual soundfont that I can replace the "gunshot" instrument with. I already have some good base soundfonts to work with, I just need to tweak them.

You might like the gunshot that I used in my "¥Weeds¥ General MIDI SoundFont v3.0" (WeedsGM3) soundfont -> http://www.richnagel.net/#soundfonts 😀

Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 5 of 13, by Stereoprism

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Sorry, I wasn't clear enough - I want an individual snare drum soundfont that I can load into the "gunshot" slot. Honestly the channel 10 drums thing has always been a mystery to me in that when I try to add drum soundfonts, they just dump onto the pianos at the top of the list.

Reply 7 of 13, by rfnagel

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Stereoprism wrote:

Sorry, I wasn't clear enough - I want an individual snare drum soundfont that I can load into the "gunshot" slot.

Ahhhh... understood 😀

Stereoprism wrote:

Honestly the channel 10 drums thing has always been a mystery to me in that when I try to add drum soundfonts, they just dump onto the pianos at the top of the list.

What do you use to edit soundfonts with? The freeware "Viena" ( http://www.synthfont.com/Viena_news.html ) that runs on most any PC is quite similar to Creative Lab's "Vienna Soundfont Studio" (the latter requires true EMU8K/EMU10K/+ hardware to even start up).

BTW, just an FYI, on my desktop PC (with my SBLive installed) I have version 2.3 as well as version 2.4 of Vienna Soundfont Studio. I HATE version 2.4... they really screwed around the GUI of that one <aarrggh>, so I mostly use version 2.3 for almost all of my SF2 creation and editing tasks.

In both of those SF2 editors, any drum presets/kits must be set to bank number "128", with the preset number being that of the kit itself (e.g. for General MIDI, 128:000 - Standard Kit, 128:016 - Power Kit, 128:048 - Orchestra Kit, etc...). Note that those are displayed as "0" based banks/presets in both of the editors (e.g. 000-127, 128).

If a percussion bank is set for 000 (instead of 128), it is considered a melodic bank, and will override one of the regular GM banks/presets (e.g. 000:000 - Acoustic Piano, 000:040 - Violin etc...).

Anyhow, I've seen throught the years quite a few retail drum kit soundfonts that were (MIS)mapped like that... with the entire kit set for the first melodic preset (Piano) <grin>.

Stereoprism wrote:

I should say as well that I really appreciate your weedsGM soundfont. It's a very good, very balanced font. We're a dying breed.

Many thanks! 😀 Needless to say, I'm a bit biased towards my little SF2 creation <grin>, but the little Shockwave Flash MP3 players at the top of my web page ( http://www.richnagel.net) really showcases my soundfont (as well as some of my original compositions) 😀

BTW, in case you haven't came across them yet, a few other General MIDI soundfonts that I've tried out throughout the years are listed near the top (section "1") of this page -> http://jasonwilliams400com.startlogic.com/sno … nfiguration.htm .

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Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 8 of 13, by truth_deleted

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rfnagel wrote:

BTW, in case you haven't came across them yet, a few other General MIDI soundfonts that I've tried out throughout the years are listed near the top (section "1") of this page -> http://jasonwilliams400com.startlogic.com/sno … nfiguration.htm .

Thank you for posting the web link. I tried a couple of them, SC-55 and GS-16bit, and they are missing some samples during the start of the "Charleston scenario" in SC2000. Determined they are missing since they are present when using the Microsoft GS Wavetable Synth. I noted this same issue with "Scc1t2.sf2", which otherwise produces good sounding music. To reproduce this issue, I turned off sounds and activated only GM music. However, your Weeds GM3 soundfont does have these samples. I haven't determined whether you have included those samples for SC2000 or that your soundfont has a fairly complete sample set, at least for the major DOS games (assuming that the set is verified against these).

Reply 9 of 13, by rfnagel

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truth5678 wrote:

Thank you for posting the web link.

You're welcome! 😀

truth5678 wrote:

I tried a couple of them, SC-55 and GS-16bit, and they are missing some samples during the start of the "Charleston scenario" in SC2000. Determined they are missing since they are present when using the Microsoft GS Wavetable Synth. I noted this same issue with "Scc1t2.sf2", which otherwise produces good sounding music.

Thanks for that info... I'm guessing (like you said) that they are actually missing the samples/presets in question.

truth5678 wrote:

However, your Weeds GM3 soundfont does have these samples. I haven't determined whether you have included those samples for SC2000 or that your soundfont has a fairly complete sample set, at least for the major DOS games (assuming that the set is verified against these).

My WeedsGM3 soundfont is simply a complete General MIDI soundfont, hence it's complete.

BTW, since you mentioned SC2000, something that you might be interested in 😀

http://jasonwilliams400com.startlogic.com/sno … nts/SC2KMac.txt

http://jasonwilliams400com.startlogic.com/sno … nts/SC2KMac.zip

@ All (and @ Stereoprism),

Over in the BASSMIDI Driver thread ( BASSMIDI Soundfont MIDI Synthesiser Driver for Windows XP/Vista/7 ) I mentioned an update to my WeedsGM3 soundfont ("WeedsGM4 Update.sf2"). Amongst other tweaks and additions, I added two Mandolin presets (one regularly picked, and one tremolo picked), as well as an AWESOME sounding Banjo 😀

Hehe, been getting into the Bluegrass mood lately, and attached is an MP3 of the old Bluegrass standard "Cripple Creek" showcasing some of the new stuff in the (still haven't got off of my arse and released) WeedsGM4 update 😀

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Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 10 of 13, by Stereoprism

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Rich, I have been using XMplay for playback, since it's got the nice reverb button on there that makes a lot of things sound very good. Just not sure how to switch percussion on there. I have a soundfont for "orchestra battery" which should be pretty good, just, like I said, every time I load it up it goes into the piano section : )

Reply 11 of 13, by rfnagel

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Stereoprism wrote:

Rich, I have been using XMplay for playback, since it's got the nice reverb button on there that makes a lot of things sound very good.

BTW, the BASSMIDI Driver (and the VirtualMIDISynth driver, as they both use the BASSMIDI Audio Library) supports quite a few real nice sounding reverb (as well as chorus) effects. refer to this page here -> http://jasonwilliams400com.startlogic.com/sno … ation_Chart.htm for info about utilizing them with your MIDI sequencer 😀

Stereoprism wrote:

I have a soundfont for "orchestra battery" which should be pretty good, just, like I said, every time I load it up it goes into the piano section : )

Ahhh... that sounds to me like this one:

"Orchestral Battery" - +Orch Battery.sf2 - 8,689,356 bytes

If so, that would be one that was included with the "Liveware ESC SoundFont Library" CD (as well as Creative Labs offering them ALL for free download) back in the day.

Side note, if you don't already have them all surf here:

EMU_Liveware_ESC_SoundFont_Library.zip: http://www.vogonsdrivers.com/getfile.php?fileid=18

Info: http://web.archive.org/web/19990429134031/htt … mu/welcome.html

Info: http://web.archive.org/web/20011013121458/htt … ds/500banks.asp

Manual: http://replay.waybackmachine.org/200110131214 … ks/500banks.pdf

Anyhow, about that "Orchestral Battery" soundfont... yeah, it's mapped to the Grand/Acoustic Piano preset. See attached pics of how to fix that in Viena 😀

(EDIT) P.S. I SHOULD have added: You'll also want to delete ALL of the other presets in that soundfont (or, at the very least, change them to bank number "128"), as those will ALSO inadvertently override some of the melodic presets contained in your loaded main base soundfont.

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Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 12 of 13, by rfnagel

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rfnagel wrote:

Over in the BASSMIDI Driver thread ( BASSMIDI Soundfont MIDI Synthesiser Driver for Windows XP/Vista/7 ) I mentioned an update to my WeedsGM3 soundfont ("WeedsGM4 Update.sf2"). Amongst other tweaks and additions, I added two Mandolin presets (one regularly picked, and one tremolo picked), as well as an AWESOME sounding Banjo 😀

Hehe, been getting into the Bluegrass mood lately, and attached is an MP3 of the old Bluegrass standard "Cripple Creek" showcasing some of the new stuff in the (still haven't got off of my arse and released) WeedsGM4 update 😀

A buddy of mine (who's learning to play Banjo) listens to quite a few REALLY old Banjo tunes on YouTube... note that a LOT of the videos on YouTube of the Grand Ole Opry were originally recorded back in the early to middle years of the 1900's.

He told me that with the new version of my SoundFont (which is the FIRST version that he had ever heard, my (still unreleased) WeedsGM4 update), that something "didn't sound quite right".

So... attached is an MP3, PROVING that they JUST MUST have used MY SoundFont in the Grand Ole Opry, EVEN back in 1930 🤣! 😀

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Rich ¥Weeds¥ Nagel
http://www.richnagel.net

Reply 13 of 13, by rfnagel

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(re: the previously mentioned WeedsGM4)

I STILL haven't got off of my arse and compiled/added my previously mentioned WeedsGM4 Update to my Weeds General MIDI SoundFont v3.0. But, that being said, I went ahead and uploaded the separate updated soundfont to my web space.

This update ("WeedsGM4 Update.sf2") can be "stacked" on top of "WeedsGM3.sf2", hence anything contained in the update will supersede any matching preset in "WeedsGM3.sf2" 😀

Here is what's updated in "WeedsGM4 Update.sf2":

Bank:Preset = Instrument

001:018 = B3 Leslie Organ
001:025 = Mandolin
002:025 = Mandolin Tremolo
000:043 = Solo ContraBass
000:047 = 8MBGM Timpani
001:105 = Kay KBJ100 Banjo
001:109 = Highland Bagpipes
002:109 = Bagpipes Ensemble

Also included in the ZIP are some newer sample MIDI files to test out the "WeedsGM3.sf2" and "WeedsGM4 Update.sf2" with, as well as an instrument definition file ("WeedsGM4.ins") for Cakewalk Professional.

Anyhow, snag the ZIP from here -> http://jasonwilliams400com.startlogic.com/sno … sGM4_Update.zip 😀

As previously mentioned, ensure that you stack "WeedsGM4 Update.sf2" on top of "WeedsGM3.sf2" to take advantage of the update.

Rich ¥Weeds¥ Nagel
http://www.richnagel.net