3dmark99 MegaThread

Discussion about old PC hardware.

3dmark99 MegaThread

Postby AlphaWing » 2014-7-08 @ 21:41

Post your 3dmark 99 scores here!
I think we need 99 scores as older machines and cards that have difficulty with 2001.
If you need to download it 3dmark99 is still on Futuremarks legacy page for download.
http://www.futuremark.com/benchmarks/legacy

2k/XP/VISTA/7/8x~fix
http://community.futuremark.com/forum/s ... -fix/page4
Last edited by AlphaWing on 2014-7-12 @ 20:02, edited 3 times in total.
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Packard Bell C110 Pentium 120

Postby AlphaWing » 2014-7-08 @ 21:44

3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Time: 3:50:37 PM
Project Name:P120
Comments: EVGA Geforce 4 Mx 440 PCI 64mb - 30.82 forceware drivers - Win98se
System memory 64mb - EDO default timings, as its not adjustable in the bios, as its OEM. Labway Yamaha 719 ISA for sound.

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce4 MX 440)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 60 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 562 3DMarks
Synthetic CPU 3D Speed : 801 CPU 3DMarks
Rasterizer Score : 2,533 3DRasterMarks
Game 1 - Race: 6.0 FPS
Game 2 - First Person: 5.3 FPS
Fill Rate : 213.9 MTexels/s
Fill Rate With Multi-Texturing : 356.5 MTexels/s
2MB Texture Rendering Speed: 133.9 FPS
4MB Texture Rendering Speed: 83.5 FPS
8MB Texture Rendering Speed: 47.6 FPS
16MB Texture Rendering Speed: 27.1 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: 37.3 FPS
Bump Mapping Emboss, 2-pass: 50.4 FPS
Bump Mapping Emboss, 1-pass: 77.1 FPS
Point Sample Texture Filtering Speed: 101.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 97.4 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 235.1 KPolygons/s
6 Pixel/strips: 436.7 KPolygons/s
25 Pixel/individual: 232.8 KPolygons/s
25 Pixel/strips: 381.4 KPolygons/s
50 Pixel/individual: 228.5 KPolygons/s
50 Pixel/strips: 295.5 KPolygons/s
250 Pixel/individual: 210.4 KPolygons/s
250 Pixel/strips: 169.1 KPolygons/s
1000 Pixel/individual: 124.3 KPolygons/s
1000 Pixel/strips: 93.6 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: BIOS Version 1.00.05.DN0R
Bios Date: 08/03/96
Total Physical Memory: 64 MB
Free Physical Memory: 0 MB

Processor:
Processor Type: Intel Pentium
Processor Speed: 120 MHz
Processor Caps:
L1 Cache Size: 16 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce4 MX 440
2D Display Adapter Driver Date: 07-16-2002
Monitor Name: Default Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce4 MX 440
Driver Name: NVDD32.DLL
Driver Version: 4.13.01.3082
Total Video Memory On Card: 65,344 KB
Total Texture Memory: 68,416 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression


Screenshot Score = 562 - 801=Cpumarks
Last edited by AlphaWing on 2015-8-13 @ 04:17, edited 3 times in total.
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Cyrix Pr200-(166mhz) Voodoo Banshee PCI 16mb

Postby AlphaWing » 2014-7-08 @ 21:59

3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Project Name:CyrixPr200 Creative Labs 3dBlaster VoodooBanshee PCI
Comments: CPU-166mhz; 66mhz FSB; PC-CHIPS Ali based Motherboard 128mb PC100@66mhz 2-2-2;
SBLIVE!; SBPRO2 CT1600; Windows 95 OSR2


Project Settings (Template):
Rendering Platform: Internal (3D Blaster Banshee PCI/AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 76 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 768 3DMarks
Synthetic CPU 3D Speed : 804 CPU 3DMarks
Rasterizer Score : 816 3DRasterMarks
Game 1 - Race: 7.3 FPS
Game 2 - First Person: 8.1 FPS
Fill Rate : 78.6 MTexels/s
Fill Rate With Multi-Texturing : 79.2 MTexels/s
2MB Texture Rendering Speed: 122.4 FPS
4MB Texture Rendering Speed: 117.5 FPS
8MB Texture Rendering Speed: 86.7 FPS
16MB Texture Rendering Speed: 0.8 FPS
32MB Texture Rendering Speed: 0.4 FPS
Bump Mapping Emboss, 3-pass: 34.9 FPS
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 100.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 94.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 200.1 KPolygons/s
6 Pixel/strips: 192.4 KPolygons/s
25 Pixel/individual: 197.4 KPolygons/s
25 Pixel/strips: 192.3 KPolygons/s
50 Pixel/individual: 195.8 KPolygons/s
50 Pixel/strips: 191.9 KPolygons/s
250 Pixel/individual: 204.2 KPolygons/s
250 Pixel/strips: 185.5 KPolygons/s
1000 Pixel/individual: 68.2 KPolygons/s
1000 Pixel/strips: 70.1 KPolygons/s

System:
Windows Version: Windows 4 B, Build 1111
DirectX Version: 4.08.00.0400
Bios Version: DMI Ver-2.0, Aug 24, 1995
Bios Date: 07/15/95
Total Physical Memory: 128 MB
Free Physical Memory: 79 MB

Processor:
Processor Type: Cyrix 6x86MX
Processor Speed: 166 MHz
Processor Caps: MMX
L1 Cache Size: 16 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: 3D Blaster Banshee PCI/AGP
2D Display Adapter Driver Date: 7-26-1999
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 8-24-1996
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: 3D Blaster Banshee PCI/AGP
Driver Name: 3dbbw9x.dll
Driver Version: 4.10.01.0110
Total Video Memory On Card: 15,235 KB
Total Texture Memory: 9,091 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Screenshot Score = 768 - 804 CPU marks

Kinda funny but the P120 above has almost the same CPU score as the cyrix.
Last edited by AlphaWing on 2015-8-13 @ 04:18, edited 2 times in total.
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Re: 3dmark99 MegaThread

Postby soviet conscript » 2014-7-08 @ 23:31

I was just playing around with 3d mark 99 max for the first time yesterday. I was comparing the tnt2 ultra and my voodoo 3. I don't have the whole thing but I did write down the final scores if that's of interest

my system is a k6-II+ @ 550mhz with 512MB of SDRAM

2630 3dmarks and 7140 CPU marks with the V3
3352 3d marks and 7336 cpu 3dmarks with the tnt2

maybe if I get bored later i'll pull out the rig and take screenshots and give all the juicy details. it should be saved on there. I tried testing my Matrox G200 and G250 but they crashed the system every time I started the benchmark with them.
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2014-7-08 @ 23:52

Thats great, the more scores the better!
Just watch out for the V-sync issue 3dmark99 has on faster systems. If the first 2 tests aren't going above 60fps or get stuck at 15\30\45 its probably stuck on.
Making a profile for 3dmark 99 atleast for nvidia drivers with it forced off seems to keep it off.
Last edited by AlphaWing on 2014-7-09 @ 00:47, edited 1 time in total.
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P3 1.4ghz Geforce FX-5800 128mb

Postby AlphaWing » 2014-7-08 @ 23:58

3DMark Project:
3DMark Build Version: 200
Date: 7/8/2014
Time: 7:35:37 PM
Project Name:P3 1400mhz 512kb L2, Asus - Tuv4x Via Apollo Pro 133T, 512mb Sdram PC133-2-2-2, Geforce FX 5800 - 128mb DDR2,
66.42 Forceware, SBLIVE!. Windows ME
Comments: V-Sync Forced off in Drivers. Yes I have a computer with Windows ME installed, This machine also runs Puppy Linux, and XP.

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce FX 5800)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 9,064 3DMarks
Synthetic CPU 3D Speed : 21,270 CPU 3DMarks
Rasterizer Score : 8,981 3DRasterMarks
Game 1 - Race: 108.9 FPS
Game 2 - First Person: 77.6 FPS
Fill Rate : 418.1 MTexels/s
Fill Rate With Multi-Texturing : 1,355.1 MTexels/s
2MB Texture Rendering Speed: 805.7 FPS
4MB Texture Rendering Speed: 613.8 FPS
8MB Texture Rendering Speed: 386.1 FPS
16MB Texture Rendering Speed: 269.7 FPS
32MB Texture Rendering Speed: 174.3 FPS
Bump Mapping Emboss, 3-pass: 310.6 FPS
Bump Mapping Emboss, 2-pass: 401.5 FPS
Bump Mapping Emboss, 1-pass: 601.3 FPS
Point Sample Texture Filtering Speed: 110.8 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 97.7 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,788.9 KPolygons/s
6 Pixel/strips: 5,354.6 KPolygons/s
25 Pixel/individual: 1,559.8 KPolygons/s
25 Pixel/strips: 5,860.1 KPolygons/s
50 Pixel/individual: 1,442.8 KPolygons/s
50 Pixel/strips: 5,391.9 KPolygons/s
250 Pixel/individual: 1,054.2 KPolygons/s
250 Pixel/strips: 1,800.8 KPolygons/s
1000 Pixel/individual: 449.5 KPolygons/s
1000 Pixel/strips: 510.7 KPolygons/s

System:
Windows Version: Windows 4 , Build 3000
DirectX Version: 4.09.00.0900
Bios Version: Award Medallion BIOS v6.0
Bios Date: 09/20/02
Total Physical Memory: 512 MB
Free Physical Memory: 253 MB

Processor:
Processor Type: Unknown
Processor Speed: 1397 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce FX 5800
2D Display Adapter Driver Date: 08/28/2004
Monitor Name: Default Monitor
Monitor Driver Date: 06/08/2000
Desktop Resolution: 1360*768
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5800
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.6642
Total Video Memory On Card: 129,520 KB
Total Texture Memory: 256,512 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Screenshot Score = 9064 CpuMark=21270
Last edited by AlphaWing on 2015-8-13 @ 04:18, edited 1 time in total.
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Re: 3dmark99 MegaThread

Postby smeezekitty » 2014-7-09 @ 03:50

Doesn't work on 2000+ :(
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2014-7-09 @ 04:01

This might make it work in 2k\XP.
http://community.futuremark.com/forum/s ... it-Sp1-Fix

Dunno tho, as I never have actually tried to run it under NT or Vista+ I'll give it a whirl at some point tho.
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Re: 3dmark99 MegaThread

Postby smeezekitty » 2014-7-09 @ 04:44

AlphaWing wrote:This might make it work in 2k\XP.
http://community.futuremark.com/forum/s ... it-Sp1-Fix

Dunno tho, as I never have actually tried to run it under NT or Vista+ I'll give it a whirl at some point tho.

On Vista it doesn't change anything without compatibility mode set and with compatibility mode set it gives me "Cannot find 3dmark.ras"

On Windows 2000 it gives _except_handler4_common could not located in the dynamic link library msvcrt.dll
If I copy ddraw.dll from C:\Windows\System on Win2k to the 3dmark folder it gives:
The procedure entry point FT_Thunk could not be located in the dynamic link library KERNEL32.dll
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Re: 3dmark99 MegaThread

Postby smeezekitty » 2014-7-09 @ 06:25

Record low?
Code: Select all

3DMark Project:
   3DMark Build Version: 200
   Date: 7/8/14
   Time: 11:14:11 PM
   File Name:
   Project Name:My Project
   Comments:

Project Settings (Template):
   Rendering Platform: Internal (S3 ViRGE PCI (325))
   Resolution: 800*600
   Color Depth: 16-bit Color
   CPU Optimization: Intel(r) processor
   Z-Buffer: 16-bit
   Frame Buffer: Triple buffering
   Refresh Rate: 58 Hz
   Looping: Disabled
   Texture Format: 16-bit, 4444 RGBA
   Run Tests: Once
   Title Screen: Shown

Test Results:
   3DMark Result : 1 3DMarks
   Synthetic CPU 3D Speed : 3 CPU 3DMarks
   Rasterizer Score : 9 3DRasterMarks
   Game 1 - Race: 0.1 FPS
   Game 2 - First Person: 0.0 FPS
   Fill Rate : 0.9 MTexels/s
   Fill Rate With Multi-Texturing : 1.1 MTexels/s
   2MB Texture Rendering Speed: 0.8 FPS
   4MB Texture Rendering Speed: 0.6 FPS
   8MB Texture Rendering Speed: 0.3 FPS
   16MB Texture Rendering Speed: 0.2 FPS
   32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
   Bump Mapping Emboss, 3-pass: Not Supported
   Bump Mapping Emboss, 2-pass: Not Supported
   Bump Mapping Emboss, 1-pass: Not Supported
   Point Sample Texture Filtering Speed: N/A
   Bilinear Texture Filtering Speed: N/A
   Trilinear Texture Filtering Speed: N/A
   Anisotropic Texture Filtering Speed: N/A
   6 Pixel/individual: N/A
   6 Pixel/strips: N/A
   25 Pixel/individual: N/A
   25 Pixel/strips: N/A
   50 Pixel/individual: N/A
   50 Pixel/strips: N/A
   250 Pixel/individual: N/A
   250 Pixel/strips: N/A
   1000 Pixel/individual: N/A
   1000 Pixel/strips: N/A

   Missing Features:
      Addivitive Alpha Blending
      Multiplicative Alpha Blending

System:
   Windows Version: Windows 4 , Build 1998
   DirectX Version: 4.07.00.0700
   Bios Version:
   Bios Date: 10/10/94
   Total Physical Memory: 64 MB
   Free Physical Memory: 6 MB

Processor:
   Processor Type: Unknown
   Processor Speed: Undetected
   Processor Caps:
   L1 Cache Size: None
   L2 Cache Size: None

Desktop:
   2D Display Adapter Name: S3 ViRGE PCI (325)
   2D Display Adapter Driver Date: 5-11-1998
   Monitor Name: Plug and Play Monitor
   Monitor Driver Date: 5-11-1998
   Desktop Resolution: 1024*768
   Desktop Color Depth: 16-Bit Color

3D Accelerator:
   Name: S3 ViRGE PCI (325)
   Driver Name: S3V.dll
   Driver Version: 4.10.00.1681
   Total Video Memory On Card: 4,062 KB
   Total Texture Memory: 2,526 KB
   Bus: PCI

   Supported Features:
      16-bit Rendering
      24-bit Rendering
      Point Sampling
      Point Sampling With Mip-Mapping
      Bilinear Filtering
      Bilinear Filtering With Mip-Mapping
      Trilinear Filtering
      Specular Gouraud Shading
      Vertex Fox
      W-Fog
      Sub-Pixel Accuracy
      Alpha Blending
      Vertex Alpha Blending
      Vertex And Texture Alpha Blending

   Supported 3D Display Modes:
      320*200, 16bit color
      320*240, 16bit color
      400*300, 16bit color
      512*384, 16bit color
      640*400, 16bit color
      640*480, 16bit color
      800*600, 16bit color
      1024*768, 16bit color
      1280*1024, 16bit color
      320*200, 24bit color
      320*240, 24bit color
      400*300, 24bit color
      512*384, 24bit color
      640*400, 24bit color
      640*480, 24bit color
      800*600, 24bit color
      1024*768, 24bit color

   Supported Texture Formats:
      15-bit, 555 RGB
      24-bit, 888 RGB
      16-bit, 5551 RGBA
      32-bit, 8888 RGBA
      16-bit, 4444 RGBA


486DX-120 + S3 ViRGE
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2014-7-09 @ 15:26

smeezekitty wrote:Record low?
486DX-120 + S3 ViRGE


A score of 1 :exclamation: Yea thats low.
Atleast it runs on a 486, but did that Virge display anything correctly? Last time I tried a Virge in 3dmark it pretty much rendered everything in monochrome with no textures.
I tried 3dmark 99 in XP on that Tualatin machine above and got the same errors you were in 2k. OS issue for sure.
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P-II-450mhz Voodoo 3 3000 PCI

Postby AlphaWing » 2014-7-09 @ 15:36

3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Time: 10:07:30 PM
Project Name:Pentium II 450 PCI Voodoo 3 3000
Comments: Slot 1- P2 450, 100mhz FSB, PC100 256mb - Default Timings No options in bios, Salvaged ATX HP OEM BX Motherboard, PCI Voodoo 3 3000, Awe64 CT4500.
Windows 95 OSR2


Project Settings (Template):
Rendering Platform: Internal (3dfx Voodoo3)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 60 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 3,159 3DMarks
Synthetic CPU 3D Speed : 4,192 CPU 3DMarks
Rasterizer Score : 2,389 3DRasterMarks
Game 1 - Race: 35.7 FPS
Game 2 - First Person: 28.3 FPS
Fill Rate : 156.9 MTexels/s
Fill Rate With Multi-Texturing : 304.7 MTexels/s
2MB Texture Rendering Speed: 257.4 FPS
4MB Texture Rendering Speed: 249.1 FPS
8MB Texture Rendering Speed: 203.9 FPS
16MB Texture Rendering Speed: 6.2 FPS
32MB Texture Rendering Speed: 3.1 FPS
Bump Mapping Emboss, 3-pass: 126.9 FPS
Bump Mapping Emboss, 2-pass: 161.7 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 102.6 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 56.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 912.6 KPolygons/s
6 Pixel/strips: 1,323.7 KPolygons/s
25 Pixel/individual: 939.3 KPolygons/s
25 Pixel/strips: 1,480.0 KPolygons/s
50 Pixel/individual: 961.4 KPolygons/s
50 Pixel/strips: 1,463.4 KPolygons/s
250 Pixel/individual: 554.2 KPolygons/s
250 Pixel/strips: 569.1 KPolygons/s
1000 Pixel/individual: 150.9 KPolygons/s
1000 Pixel/strips: 151.3 KPolygons/s

System:
Windows Version: Windows 4 B, Build 1212
DirectX Version: 4.08.00.0400
Bios Version: PhoenixBIOS 4.0 Release 6.0.B
Bios Date: 09/28/98
Total Physical Memory: 256 MB
Free Physical Memory: 123 MB

Processor:
Processor Type: Intel Pentium II
Processor Speed: 450 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: 512 KB

Desktop:
2D Display Adapter Name: Standard PCI Graphics Adapter (VGA)
2D Display Adapter Driver Date: 8-24-1996
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 8-24-1996
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: 3dfx Voodoo3
Driver Name: 3dfx32v3.dll
Driver Version: 4.12.01.0666
Total Video Memory On Card: 15,172 KB
Total Texture Memory: 9,028 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Screenshot Score = 3159 CpuMarks=4192
Last edited by AlphaWing on 2015-8-13 @ 04:19, edited 1 time in total.
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Re: 3dmark99 MegaThread

Postby dottoss » 2014-7-09 @ 15:39

Specs: Retroputer
XW8200, 604 Socket
Dual Xeon Irwindale 3.80GHz FSB 800Mhz 2MB Cache
4GB Ram Elpida PC2-3200 ECC
Intel X25-m G2 80GB, ICH5
Voodoo 5 5500 PCI @ 66MHz PCI-X
Windows XP SP3

Image

3DMark Project:
3DMark Build Version: 200
Date: 2014-07-09
Time: 17:26:15
Project Name:My Project
Comments:

Project Settings (Template):
Rendering Platform: Internal (3dfx Voodoo Series)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 14 406 3DMarks
Synthetic CPU 3D Speed : 49 891 CPU 3DMarks
Rasterizer Score : 6 316 3DRasterMarks
Game 1 - Race: 141.4 FPS
Game 2 - First Person: 146.9 FPS
Fill Rate : 510.5 MTexels/s
Fill Rate With Multi-Texturing : 632.7 MTexels/s
2MB Texture Rendering Speed: 762.3 FPS
4MB Texture Rendering Speed: 746.0 FPS
8MB Texture Rendering Speed: 617.5 FPS
16MB Texture Rendering Speed: 505.5 FPS
32MB Texture Rendering Speed: 5.1 FPS
Bump Mapping Emboss, 3-pass: 421.1 FPS
Bump Mapping Emboss, 2-pass: 497.4 FPS
Bump Mapping Emboss, 1-pass: 653.0 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 5Service Pack 3, Build 2600
DirectX Version: 7.07.07.0904
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 2 048 MB
Free Physical Memory: 2 048 MB

Processor:
Processor Type: Unknown
Processor Speed: 3683 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Not detected
2D Display Adapter Driver Date: Not detected
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: 3dfx Voodoo Series
Driver Name: 3dfxvs.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 31 870 KB
Total Texture Memory: 11 390 KB
Bus: PCI
Last edited by dottoss on 2014-7-09 @ 16:15, edited 1 time in total.
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2014-7-09 @ 15:48

Very Nice score Dotoss, V5 on a P4 xeon, thats definitely feeding the card fully.
But what did you do to get 99 to run on XP?
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Re: 3dmark99 MegaThread

Postby dottoss » 2014-7-09 @ 16:00

AlphaWing wrote:Very Nice score Dotoss, V5 on a P4 xeon, thats definitely feeding the card fully.
But what did you do to get 99 to run on XP?


Thanks, it is 2004 era Xeon/P4, and i figured it will cover a couple years ahead and a couple years back in time which is the time period I played games and the time period i`m interested at.

To get it working, extract the first setup file, as it will give you are -113 install error on Windows XP. Then run the internal setup.exe in Windows 98/ME comp mode.
After that, when you try to launch the installed 3DMark 99 you will get an directx 6.1 error and then you need to inject this file into the 3DMark 99 installation folder, i.e c:\program files\MadOnion.com\3DMark 99 Max\

http://www.hardwareecke.de/overclocking ... ax_fix.zip

Creds: http://community.futuremark.com/forum/s ... -fix/page4

I hope I will see more benchmarks in this thread!

EDIT: Fixed the link to 3dmark_99_max_fix.zip
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Re: 3dmark99 MegaThread

Postby Liqu1d82 » 2014-7-09 @ 16:12

2x PIII 800EB, ASUS CUV4X-D, 2x 512MB ECC PC-133 Infineon, 2x Voodoo Dragon II 12MB SLI + Matrox G400:

Voodoo II SLI test
Image

G400 test
Image
Image
Without change something sleeps inside us, and seldom awakens. The sleeper must awaken.
http://liqu1d82.tumblr.com [My Tumblr] // https://twitter.com/Liqu1d82 [My Twitter]
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2014-7-09 @ 16:27

Nice scores!
I'm trying the XP fix, lets it works in Windows 8.1 64, but framerate gets locked to 60, No amount of forcing it off in the Catalyst Control panel is unlocking v-sync. Even D3d Overrider is not unlocking it :(
Gonna Try it on an actual XP machine next lol.
Last edited by AlphaWing on 2014-7-09 @ 16:30, edited 1 time in total.
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Re: 3dmark99 MegaThread

Postby dottoss » 2014-7-09 @ 16:28

smeezekitty wrote:
AlphaWing wrote:This might make it work in 2k\XP.
http://community.futuremark.com/forum/s ... it-Sp1-Fix

Dunno tho, as I never have actually tried to run it under NT or Vista+ I'll give it a whirl at some point tho.

On Vista it doesn't change anything without compatibility mode set and with compatibility mode set it gives me "Cannot find 3dmark.ras"

On Windows 2000 it gives _except_handler4_common could not located in the dynamic link library msvcrt.dll
If I copy ddraw.dll from C:\Windows\System on Win2k to the 3dmark folder it gives:
The procedure entry point FT_Thunk could not be located in the dynamic link library KERNEL32.dll


I believe, if you follow my earlier instructions, a bit up from this answer, you should get it to work. I got the same error message too.
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P4-3700mhz 266fsb Radeon9700 pro 128mb AGP

Postby AlphaWing » 2014-7-09 @ 17:20

3DMark Project:
3DMark Build Version: 200
Date: 7/9/2014
Time: 12:56:15 PM
Project Name:P4 2.8@3.7 266FSB, Radeon 9700 pro 128mb
Comments: P4-Prescott 478: 2.8@3.7ghz, 1gb DDR single channel, default timings, ATI Radeon 9700pro AGP 128mb,Abit-IC7 Max-i875, SBLIVE!
Windows XP SP3 with 3dmark99 ddraw.dll fix.

Project Settings (Template):
Rendering Platform: Internal (Radeon 9500/9700 Series (Omega 3.8.442))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 18,381 3DMarks
Synthetic CPU 3D Speed : 50,546 CPU 3DMarks
Rasterizer Score : 15,467 3DRasterMarks
Game 1 - Race: 217.3 FPS
Game 2 - First Person: 159.3 FPS
Fill Rate : 1,315.7 MTexels/s
Fill Rate With Multi-Texturing : 1,834.5 MTexels/s
2MB Texture Rendering Speed: 1,314.3 FPS
4MB Texture Rendering Speed: 1,088.2 FPS
8MB Texture Rendering Speed: 874.5 FPS
16MB Texture Rendering Speed: 650.6 FPS
32MB Texture Rendering Speed: 426.8 FPS
Bump Mapping Emboss, 3-pass: 770.0 FPS
Bump Mapping Emboss, 2-pass: 752.0 FPS
Bump Mapping Emboss, 1-pass: 1,207.8 FPS
Point Sample Texture Filtering Speed: 103.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 84.1 %
Anisotropic Texture Filtering Speed: 49.3 %
6 Pixel/individual: 7,190.7 KPolygons/s
6 Pixel/strips: 18,129.8 KPolygons/s
25 Pixel/individual: 6,739.2 KPolygons/s
25 Pixel/strips: 14,109.4 KPolygons/s
50 Pixel/individual: 5,863.4 KPolygons/s
50 Pixel/strips: 7,595.8 KPolygons/s
250 Pixel/individual: 2,822.4 KPolygons/s
250 Pixel/strips: 2,388.0 KPolygons/s
1000 Pixel/individual: 852.8 KPolygons/s
1000 Pixel/strips: 740.0 KPolygons/s

System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 1,024 MB
Free Physical Memory: 745 MB

Processor:
Processor Type: Unknown
Processor Speed: 3751 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Radeon 9500/9700 Series Secondary (Omega 3.8.442)
2D Display Adapter Driver Date: 12-4-2007
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: Radeon 9500/9700 Series (Omega 3.8.442)
Driver Name: ati2dvag.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 256,960 KB
Total Texture Memory: 251,840 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Anisotropic Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Screenshot Score =18381 CpuMark=50546
Last edited by AlphaWing on 2015-8-13 @ 04:19, edited 1 time in total.
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Re: 3dmark99 MegaThread

Postby dottoss » 2014-7-09 @ 17:28

Nice AlphaWing! That is some serious P4 overclocking 8-O What is the CPU temp on that beastly OC?

Nice scores!
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