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3dmark99 MegaThread

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Reply 20 of 330, by AlphaWing

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dottoss wrote:

Nice AlphaWing! That is some serious P4 overclocking 😳 What is the CPU temp on that beastly OC?

Nice scores!

Somthing like 49c idle load is 58-60c.
Its using an Alpha Novatech Pin style heatsink, very effective for its time. Before Heat-pipes became common.
It can go higher, I just prefer to run it @ its stock voltage, for obvious longevity reasons. Its stable at this setting with no voltage increase.

Reply 21 of 330, by dottoss

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AlphaWing wrote:
Somthing like 49c idle load is 58-60c. Its using an Alpha Novatech Pin style heatsink, very effective for its time. Before Heat- […]
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dottoss wrote:

Nice AlphaWing! That is some serious P4 overclocking 😳 What is the CPU temp on that beastly OC?

Nice scores!

Somthing like 49c idle load is 58-60c.
Its using an Alpha Novatech Pin style heatsink, very effective for its time. Before Heat-pipes became common.
It can go higher, I just prefer to run it @ its stock voltage, for obvious longevity reasons. Its stable at this setting with no voltage increase.

Can you go dual channel on this setup? My guess you will see some increase in the scores.

Reply 22 of 330, by AlphaWing

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Yea I could If the board wasn't so picky about high density 1gb sticks.
It only wants to accept large sticks with Hynix memory chips, and I only have one of those right now.
It used to run a P4 northwood 2.4@3.2ghz with 512mb PC2100 in dual channel mode of ram until recently.

Reply 23 of 330, by dottoss

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AlphaWing wrote:

Yea I could If the board wasn't so picky about high density 1gb sticks.
It only wants to accept large sticks with Hynix memory chips, and I only have one of those right now.
It used to run a P4 northwood 2.4@3.2ghz with 512mb PC2100 in dual channel mode of ram until recently.

Can you test your 5800 in that rig? I would be interesting how much difference there is between ATI 9700 and the NVidia 5800.

I managed to pump out a little bit more, hitting 50k on CPU Score.
Specs: Retroputer
XW8200, 604 Socket
Dual Xeon Irwindale 3.80GHz FSB 800Mhz 2MB Cache
4GB Ram Elpida PC2-3200 ECC
Intel X25-m G2 80GB, ICH5
Voodoo 5 5500 PCI @ 66MHz PCI-X
Windows XP SP3

fx8bdg.jpg

3DMark Project:
3DMark Build Version: 200
Date: 2014-07-09
Time: 20:09:22
Project Name:My Project
Comments:

Project Settings (Template):
Rendering Platform: Internal (3dfx Voodoo Series)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 14 653 3DMarks
Synthetic CPU 3D Speed : 50 184 CPU 3DMarks
Rasterizer Score : 6 399 3DRasterMarks
Game 1 - Race: 143.2 FPS
Game 2 - First Person: 150.0 FPS
Fill Rate : 517.5 MTexels/s
Fill Rate With Multi-Texturing : 641.0 MTexels/s
2MB Texture Rendering Speed: 771.6 FPS
4MB Texture Rendering Speed: 755.9 FPS
8MB Texture Rendering Speed: 624.3 FPS
16MB Texture Rendering Speed: 513.8 FPS
32MB Texture Rendering Speed: 5.2 FPS
Bump Mapping Emboss, 3-pass: 431.2 FPS
Bump Mapping Emboss, 2-pass: 495.5 FPS
Bump Mapping Emboss, 1-pass: 659.4 FPS
Point Sample Texture Filtering Speed: 98.7 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 79.4 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 2 063.8 KPolygons/s
6 Pixel/strips: 5 153.7 KPolygons/s
25 Pixel/individual: 2 041.4 KPolygons/s
25 Pixel/strips: 4 241.4 KPolygons/s
50 Pixel/individual: 2 026.3 KPolygons/s
50 Pixel/strips: 3 892.9 KPolygons/s
250 Pixel/individual: 1 056.3 KPolygons/s
250 Pixel/strips: 1 262.1 KPolygons/s
1000 Pixel/individual: 337.2 KPolygons/s
1000 Pixel/strips: 377.1 KPolygons/s

Reply 24 of 330, by smeezekitty

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AlphaWing wrote:
A score of 1 :exclamation: Yea thats low. Atleast it runs on a 486, but did that Virge display anything correctly? Last time I […]
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smeezekitty wrote:

Record low?
486DX-120 + S3 ViRGE

A score of 1 😲 Yea thats low.
Atleast it runs on a 486, but did that Virge display anything correctly? Last time I tried a Virge in 3dmark it pretty much rendered everything in monochrome with no textures.
I tried 3dmark 99 in XP on that Tualatin machine above and got the same errors you were in 2k. OS issue for sure.

The ViRGE did display some things
The textures were mostly okay but the sky was really messed up on the race scene
Also there is black boxes around the "jets" and other artifacts out in the distance
http://postimg.org/image/turxnhn4p/

Reply 25 of 330, by Standard Def Steve

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How are you guys getting past V-sync? On the machines I've tried (9800 Pro and Voodoo3), the frame rate is limited to 60-75fps, depending on the monitor used.

94 MHz NEC VR4300 | SGI Reality CoPro | 8MB RDRAM | Each game gets its own SSD - nooice!

Reply 26 of 330, by AlphaWing

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Forcing V-sync off in the driver control panel for Nvidia and Ati. Nvidia you need to leave texture performance set to quality for some reason, with the driver vers I used.
Using Voodoo control for 3dfx.
I'd test the 5800 in that machine, but its in the main tualatin machine I use all the time and its stacked under alot of stuff.
Its kinda a file storage system, as it has 4 2tb WD green drives on a Promise 150 tx4.
I have another 5700 ultra I can easily test with tho, basically almost the same exact card, but with a quieter cooler.

Last edited by AlphaWing on 2014-07-09, 22:35. Edited 1 time in total.

Reply 28 of 330, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/9/2014
Time: 5:33:28 PM
Project Name: socket 423 Willamette 1.6ghz P4 256mb PC133-3-2-2 sdram. Creative Labs 3dBlaster TNT2
Comments: This is an OEM IBM machine and a really slow P4 that is bandwidth starved. Windows 2000 SP4 is the OS

Project Settings (Template):
Rendering Platform: Internal (NVIDIA RIVA TNT2/TNT2 Pro)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 6,638 3DMarks
Synthetic CPU 3D Speed : 19,578 CPU 3DMarks
Rasterizer Score : 1,903 3DRasterMarks
Game 1 - Race: 62.3 FPS
Game 2 - First Person: 71.1 FPS
Fill Rate : 196.8 MTexels/s
Fill Rate With Multi-Texturing : 189.5 MTexels/s
2MB Texture Rendering Speed: 288.7 FPS
4MB Texture Rendering Speed: 195.3 FPS
8MB Texture Rendering Speed: 122.4 FPS
16MB Texture Rendering Speed: 84.1 FPS
32MB Texture Rendering Speed: 49.4 FPS
Bump Mapping Emboss, 3-pass: 95.1 FPS
Bump Mapping Emboss, 2-pass: 120.0 FPS
Bump Mapping Emboss, 1-pass: 195.5 FPS
Point Sample Texture Filtering Speed: 100.7 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 95.5 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 2,039.0 KPolygons/s
6 Pixel/strips: 2,910.3 KPolygons/s
25 Pixel/individual: 987.1 KPolygons/s
25 Pixel/strips: 1,231.5 KPolygons/s
50 Pixel/individual: 733.7 KPolygons/s
50 Pixel/strips: 927.9 KPolygons/s
250 Pixel/individual: 330.0 KPolygons/s
250 Pixel/strips: 370.2 KPolygons/s
1000 Pixel/individual: 133.5 KPolygons/s
1000 Pixel/strips: 140.4 KPolygons/s

System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 255 MB
Free Physical Memory: 166 MB

Processor:
Processor Type: Unknown
Processor Speed: 1547 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA RIVA TNT2/TNT2 Pro
2D Display Adapter Driver Date: 5-3-2002
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA RIVA TNT2/TNT2 Pro
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 32,576 KB
Total Texture Memory: 158,528 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Screenshot score=6638 CPUMARK=19578

Last edited by AlphaWing on 2015-08-13, 04:20. Edited 1 time in total.

Reply 30 of 330, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/9/2014
Time: 6:11:15 PM
Project Name:AMD-2600+ Geforce 5900 Ultra KT333
Comments: Amd-2600+ MSI KT6V-LSR KT-333 Via Based. 166mhz FSB 1gb DDR-2-2-2-1:1. Geforce 5900 Ultra 256mb 93.71 Drivers. Yamaha YMF-724
Windows XP sp3

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce FX 5900 Ultra)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 14,763 3DMarks
Synthetic CPU 3D Speed : 36,127 CPU 3DMarks
Rasterizer Score : 15,550 3DRasterMarks
Game 1 - Race: 174.6 FPS
Game 2 - First Person: 127.9 FPS
Fill Rate : 1,412.3 MTexels/s
Fill Rate With Multi-Texturing : 1,832.6 MTexels/s
2MB Texture Rendering Speed: 1,722.2 FPS
4MB Texture Rendering Speed: 1,188.8 FPS
8MB Texture Rendering Speed: 761.8 FPS
16MB Texture Rendering Speed: 506.2 FPS
32MB Texture Rendering Speed: 325.2 FPS
Bump Mapping Emboss, 3-pass: 860.9 FPS
Bump Mapping Emboss, 2-pass: 954.8 FPS
Bump Mapping Emboss, 1-pass: 1,272.9 FPS
Point Sample Texture Filtering Speed: 100.7 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 92.2 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 4,475.4 KPolygons/s
6 Pixel/strips: 14,977.5 KPolygons/s
25 Pixel/individual: 3,631.5 KPolygons/s
25 Pixel/strips: 12,021.1 KPolygons/s
50 Pixel/individual: 3,033.8 KPolygons/s
50 Pixel/strips: 8,394.1 KPolygons/s
250 Pixel/individual: 2,000.9 KPolygons/s
250 Pixel/strips: 3,169.5 KPolygons/s
1000 Pixel/individual: 831.3 KPolygons/s
1000 Pixel/strips: 895.3 KPolygons/s

System:
Windows Version: Windows 5Service Pack 3, Build 2600
DirectX Version: 7.07.07.0904
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 1,024 MB
Free Physical Memory: 800 MB

Processor:
Processor Type: AMD Athlon(tm) XP 2600+
Processor Speed: 2020 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 128 KB
L2 Cache Size: 256 KB

Desktop:
2D Display Adapter Name: Not detected
2D Display Adapter Driver Date: Not detected
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5900 Ultra
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 261,120 KB
Total Texture Memory: 509,952 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Screenshot Score = 14763 CpuMarks=36127

Last edited by AlphaWing on 2015-08-13, 04:20. Edited 1 time in total.

Reply 31 of 330, by subhuman@xgtx

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AlphaWing wrote:

Dual Voodoo II's do scale well 7k should be fully fed with that amd system.

They surely do but I had to remove them and install my v5 5500 instead because I would get quite a few lockups due to driver issues. A shame because I have found they perform better on KT333 than other systems

7fbns0.png

tbh9k2-6.png

Reply 32 of 330, by Standard Def Steve

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It's all about the Pentiums baby, yeah!

P2-300MHz (66MHz FSB), 192MB EDO, 440FX, Radeon 7000 PCI, Win2K SP4
p2-300-3d99_zps4e2ded56.png

P3-900MHz (100MHz FSB), Voodoo3 3000, 320MB PC100, 440BX, Win98SE
I couldn't disable V-sync for this test. Game 1 did bump up against the 75fps cap, which negatively affected the score. However, I doubt that the combination of a 900MHz PIII and V3 would've hit much higher than 75fps anyway.
V33DMark99_zpsce35d634.png

P3 Tualatin @ 1585MHz (151MHz FSB), GeForce 6800GT, 1.5GB RAM, VIA 694X, WinXP SP3
Tualatin-1585-3d99_zps7b8481da.png

Pentium M 755 overclocked to 2.66GHz (533MHz FSB), GeForce 6800GT, 2GB DDR2-533, i915PM, WinXP SP3
I still wish Intel had released a desktop version of this CPU back in the day. The performance is just insane.
Dothan-2660-3d99_zps48d399ea.png

94 MHz NEC VR4300 | SGI Reality CoPro | 8MB RDRAM | Each game gets its own SSD - nooice!

Reply 33 of 330, by AlphaWing

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That 6800 is really capped on that tualatin!
I wish I still had one to mess with still... but thanks to the brilliant design of the molex connector on a certain seasonic Power-supply, I accidentally plugged the one I had in backwards one day without noticing a bfg model I bought new back in the day. And it went "poof".
The plugs on that powersupply can become unkeyed thanks to the pushtabs that are supposed to help on them. Its a really dumb design, and I did not notice that day 🙁

For those 3dfx cards, the Voodoo control utility on falconflys driver archive, can disable v-sync.
It still shows the refresh rate in the result browser, but it gets disabled.

Reply 34 of 330, by gandhig

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Spectacularly Low Rasterizer score 😳

3DMark Project:
3DMark Build Version: 200
Date: 10-07-2014
Time: 22:52:30
Project Name:Home PC 100714
Comments: P3 850, 768 MB & GT 520 PCI, Full tweaks, No OC

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce GT 520)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 5,486 3DMarks
Synthetic CPU 3D Speed : 11,970 CPU 3DMarks
Rasterizer Score : 457 3DRasterMarks
Game 1 - Race: 64.3 FPS
Game 2 - First Person: 47.8 FPS
Fill Rate : 47.4 MTexels/s
Fill Rate With Multi-Texturing : 48.3 MTexels/s
2MB Texture Rendering Speed: 25.1 FPS
4MB Texture Rendering Speed: 24.9 FPS
8MB Texture Rendering Speed: 24.7 FPS
16MB Texture Rendering Speed: 24.4 FPS
32MB Texture Rendering Speed: 23.9 FPS
Bump Mapping Emboss, 3-pass: 24.7 FPS
Bump Mapping Emboss, 2-pass: 24.9 FPS
Bump Mapping Emboss, 1-pass: 25.2 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 5Service Pack 2, Build 2600
DirectX Version: 7.07.07.0904
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 760 MB
Free Physical Memory: 578 MB

Processor:
Processor Type: Unknown
Processor Speed: 850 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Not detected
2D Display Adapter Driver Date: Not detected
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce GT 520
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 801,699 KB
Total Texture Memory: 796,580 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
640*480, 16bit color
800*600, 16bit color
1024*768, 16bit color
1280*720, 16bit color
1280*800, 16bit color
1280*960, 16bit color
1280*1024, 16bit color
1600*900, 16bit color
1680*1050, 16bit color
1920*1080, 16bit color
1024*576, 16bit color
640*480, 32bit color
800*600, 32bit color
1024*768, 32bit color
1280*720, 32bit color
1280*800, 32bit color
1280*960, 32bit color
1280*1024, 32bit color
1600*900, 32bit color
1680*1050, 32bit color
1920*1080, 32bit color
1024*576, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

Dosbox SVN r4019 + savestates Build (Alpha)
1st thread & the only one related to the forum(?)...warning about modern-retro combo
Dead, but, Personal Favourite
Replacement for Candy Crush...Train the Brain

Reply 35 of 330, by AlphaWing

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Think you should be getting a higher score then that Grandhig, A 520 should be faster then a Geforce2, despite being 64-bit.
Infact you got a lower score then the TNT2 did on that bandwidth crippled IBM P4 of mine!

Reply 36 of 330, by gandhig

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AlphaWing wrote:

Think you should be getting a higher score then that Grandhig, A 520 should be faster then a Geforce2, despite being 64-bit.
Infact you got a lower score then the TNT2 did on that bandwidth crippled IBM P4 of mine!

Well, that's the price I paid for selecting a period incorrect hardware 😢 .

Dosbox SVN r4019 + savestates Build (Alpha)
1st thread & the only one related to the forum(?)...warning about modern-retro combo
Dead, but, Personal Favourite
Replacement for Candy Crush...Train the Brain

Reply 37 of 330, by AlphaWing

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gandhig wrote:
AlphaWing wrote:

Think you should be getting a higher score then that Grandhig, A 520 should be faster then a Geforce2, despite being 64-bit.
Infact you got a lower score then the TNT2 did on that bandwidth crippled IBM P4 of mine!

Well, that's the price I paid for selecting a period incorrect hardware 😢 .

No agp slot in that system?
I'm messing with a normal K6-2 right now that is like that, onboard gfx is using what would of been the agp slot, and its not playing very nice with the PCI cards I am sticking in it. Noway to disable the onboard via gfx either.
Its a salavaged m-atx compaq mobo with no ISA slots too.

Reply 38 of 330, by gandhig

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AlphaWing wrote:

I'm messing with a normal K6-2 right now that is like that, onboard gfx is using what would of been the agp slot, and its not playing very nice with the PCI cards I am sticking in it. Noway to disable the onboard via gfx either.Its a salavaged m-atx compaq mobo with no ISA slots too.

I was able to disable the onboard trident graphics and the shared RAM after identifying the relevant registers through the help of chipset datasheet. No AGP and ISA slot for me too.

Dosbox SVN r4019 + savestates Build (Alpha)
1st thread & the only one related to the forum(?)...warning about modern-retro combo
Dead, but, Personal Favourite
Replacement for Candy Crush...Train the Brain

Reply 39 of 330, by AlphaWing

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Got the PCI card working, a single V3-2000 PCI, but had to reinstall windows after I installed the via gfx drivers they really messed things up.
New install just went to safe mode and disable its hardware profile in the 9x device manager... Was gonna posts scores for its onboard, but man is it unstable, never made it through a single run without blue screening, and then hardlocking.
V3 works ok in it after its disabled anyway, but its not special.