ragefury32 wrote on 2020-12-02, 05:39:
Oh. Yeah. What did I do today -
Swapped out the busted motherboard on a Thinkpad 240 with a cheap, known good RMA replacement - done in 10 minutes, and the machine is now functional. Just have to fix a topcase fracture.
Popped in a 256MB PC66/100 144 pin module, an SD2IDE adapter, a 128GB MicroSD card and started some planning work on getting Windows 98SE onto it.
Just finished up with the Win98 install. Had to enable fastvid and write combining to speed up the Neomagic 128XD. To be honest, this GPU received a lot of crap on Vogons for being slow. Yeah, but compared to what? It’s designed to be a power sipping 2D-only Mobile GPU. It does compare well with similar 2D only GPUs like the C&T 65550/Trident Providia. The S3 Aurora 64 (like the one on the Thinkpad Power 860) would have been ideal, but who knows what that’ll do to the design.
I tend to see smack talking and anecdotal evidence rather than actual benchmark numbers - from my own testing it seems to be just fine. D3D/OGL viable Mobile GPUs isn’t really a thing until the S3 SavageMX/IX or the Rage128 Mobility, and that's not available until you got to the Coppermine P3.
So how does it fare with the old stuff in DOS?
Need for Speed...
Stunts / 4D sports driving
Oddly enough, Rowan games like Navy Strike or AirPowerhave no issues working in VESA mode for the Neomagic 128XD while running off the ATi Mach32 driver. It's fairly smooth.
Prehistorik 2 only had some graphics glitches on the Hybrid banner intro. Gameplay is fine.
Now if only CPUSPD supports Dixon128 / Mobile Mendocino machines for throttling, at least not on the base 300MHz model - cannot get Test Drive 3 or Wing commander 2 to work correctly in pure DOS mode since it’s way too fast.