Reply 14660 of 19656, by kolderman
xjas wrote on 2020-03-31, 07:39:kolderman wrote on 2020-03-31, 06:33:BTW this is what I was talking about: https://www.geek.com/games/john-carmack-coded … n-1995-1422971/
Also, you have a Voodoo3 - I don't know if GLquake works on it (I play it on a V2 SLI) - but if it does, your framerate woes will begone. GLquake looks awesome!
This doesn't negate your point, but that pic of Carmack is from a 1999 video about the development of Quake 3. IIRC Id had some kind of SGI near-supercomputer to crunch the map BSPs when they were making Quake 1, but I don't know what they were using for workstations.
I don't think that is correct. The article agrees with me (not to mention I have ready John's .plan files in full which confirm this). That Intergraph workstation had some of the earliest 3D cards - but they were aimed at CAD not games, in the end the fill rate of the voodoo beat out most of the enterprise 3D cards. If you have any sources that support it was Q3 I would be most interested.


