VOGONS


First post, by MrEWhite

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This may go in DOS games, but why do PCI cards crash when echo's and reverb goes on in Build engine games?

Reply 1 of 6, by leileilol

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Because Jim Dose` wrote some crazy assembly involving buffers and DMA in 1994, a time when there wasn't DOS-supporting PCI soundcards in the mainstream, and 486s were so they'd have to really pull out all the stops in order to get decent performance.

apsosig.png
long live PCem

Reply 2 of 6, by MrEWhite

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leileilol wrote:

Because Jim Dose` wrote some crazy assembly involving buffers and DMA in 1994, a time when there wasn't DOS-supporting PCI soundcards in the mainstream, and 486s were so they'd have to really pull out all the stops in order to get decent performance.

Alright, thanks.

Reply 6 of 6, by MrEWhite

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leileilol wrote:

It should. Modifying the sound library module should not have adverse effects on gameplay and the sync of it

I mean, doesn't the game check the EXE/Version?
Also would it work in Kali?