VOGONS


First post, by rick6

User metadata
Rank Member
Rank
Member

What was the resolution that you used to have back in 2001 for either gaming and windows desktop?
I'm trying to figure here what would be most adequate for a 2001 computer rig i'm building.

As for me back in 2001 i used 1024x768 for desktop and 800x600 for games (sometimes 1024x768 or even the extreme oposite 640x480 for heavy games).

My 2001 gaming beast in all it's "Pentium 4 Williamate" Glory!

Reply 2 of 32, by Sutekh94

User metadata
Rank Oldbie
Rank
Oldbie

800x600 for everything. Had a V4 4500 back then plus an ancient Compaq 17" CRT monitor that I still have. Wish I still had the V4 4500, though...

That one vintage computer enthusiast brony.
My YouTube | My DeviantArt

Reply 3 of 32, by PhilsComputerLab

User metadata
Rank l33t++
Rank
l33t++

1024 x 768. It's still my favourite retro resolution. Enough detail, pretty much every game supports it, GUI elements are not too small, not too big and graphics cards usually have enough performance to handle it.

YouTube, Facebook, Website

Reply 5 of 32, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

Sony E500 21" Purchased March 2001 Used until April 2007 replaced with Dell 2407FPW

Can't remember what resolutions I used.
I do know that the Doom 3 beta ran at 30fps @ 1600X1200 on my Athlon XP 2000@1666mhz with my Radeon 9700 in Nov 2002

I also seem to remember gaming at 1600x1200 mostly before switching to my LCD but I can't remember how long that was for.

So gaming probly somewhere between 1280 and 1600.

For desktop since it was a 21" then whatever resolution was appropriate on a 21" monitor at the time. Probly 1600.

Carmack had this back in 1995 so he was a bit ahead of the curve compared to the home user at least for desktop usage.
http://www.geek.com/games/john-carmack-coded- … n-1995-1422971/

How To Ask Questions The Smart Way
Make your games work offline

Reply 6 of 32, by obobskivich

User metadata
Rank l33t
Rank
l33t
leileilol wrote:

1152x864x32@75Hz desktop, 1280x960/1024x32@60Hz for gaming. I had a Geforce2 GTS.

Basically the same here - had an MX 200 though, so some games were run at 1152x864 or 1024x768 instead. I don't actually remember having to drop down/back to 800x600 until I got my FX 5900 and moved into DX9 games. 🤣

Reply 7 of 32, by elianda

User metadata
Rank l33t
Rank
l33t

I used 1024x768 @ 85 Hz Geforce2 GTS which was limited by the standard 17" monitor. At a higher resolution it got much blurrier.
However I usually had a second PC running on a second screen using a Riva128 card at 1024x768x16bit @ 75 Hz. This was the maximum resolution/refresh to have Overlay capabilities for watching TV. As the main pc mostly ran Everquest a second machine was required to get information fast.

Ingame resolution was also 1024x768.

Retronn.de - Vintage Hardware Gallery, Drivers, Guides, Videos. Now with file search
Youtube Channel
FTP Server - Driver Archive and more
DVI2PCIe alignment and 2D image quality measurement tool

Reply 8 of 32, by kixs

User metadata
Rank l33t
Rank
l33t

I've had 19" since 1998 - Sony Trinitron GS420 that was replaced under warranty with E400 in 2000. I used 1280x960 (4:3) for desktop. I actually didn't game much and I still don't today - but I liked to play Q3A on whatever good frame rate the graphic card could provide - I think I still had Voodoo3 2000 agp in 2001 and then moved on to GF2ti, soon to GF3 ti200 and finally to GF4 4200ti - I believe 1600x1200 in Q3A was fast enough on GF3.

Requests are also possible... /msg kixs

Reply 10 of 32, by ElectricMonk

User metadata
Rank Member
Rank
Member

1024x768 on my game rig, and 1280x1024 (I think) on a different machine, when I was doing page layouts and such while trying to get my Graphic Design degree in college. I could be wrong about the res on the work machine, but it was definitely more vertical oriented than horizontal. I just remember being able to display two pages side-by-side, when working on two page spread ads.

Reply 11 of 32, by rick6

User metadata
Rank Member
Rank
Member
DosFreak wrote:

Carmack had this back in 1995 so he was a bit ahead of the curve compared to the home user at least for desktop usage.
http://www.geek.com/games/john-carmack-coded- … n-1995-1422971/

Is this for real? 1080p in 1995? I saw a video on youtube where this shot from him working was taken and he was coding for Doom 3, not Quake1. Maybe he used this monitor to code both Quake1 an Doom3? That would be badass!! This monitor is worth a fortune from a collector point of view, if the monitor still exists of course.
Here's a link to the video https://www.youtube.com/watch?v=b7iBTk_WMAw

Back in 2001 i had a Voodoo Banshee and my resolutions for the games i played were either 1024x768 for desktop and 800x600 for gaming. Doesn't seem too far from your experiences. That said seems that i did good by recently getting a 2001 LCD that has a native resolution of 1024x768, even though it's only 15". It will go well with my 2001 retro rig i believe 😁

Model is Samsung SyncMaster 151s

My 2001 gaming beast in all it's "Pentium 4 Williamate" Glory!

Reply 12 of 32, by nekurahoka

User metadata
Rank Member
Rank
Member

2001 is when I built my first TV Out rig. I bought a Radeon SDR and ran s-video out to my 36" Toshiba. I pretty much ran 800x600 or 640x480. That toshiba did something like 720 horizontal lines, so it would cause a banding effect with some higher resolutions. 640x480 was best for Windows and text work. I've used TVs for my PCs ever since.

Pretty awesome about the Carmack thing, btw.

Dell Dimension XPS R400, 512MB SDRAM, Voodoo3 2000 AGP, Turtle Beach Montego, ESS Audiodrive 1869f ISA, Dreamblaster Synth S1
Dell GH192, P4 3.4 (Northwood), 4GB Dual Channel DDR, ATI Radeon x1650PRO 512MB, Audigy 2ZS, Alacritech 2000 Network Accelerator

Reply 13 of 32, by joacim

User metadata
Rank Newbie
Rank
Newbie

I was running a prebuilt by AST with onboard 1MB 2D video back then, so I usually ran my desktop at 800x600x16. Games usually at 640x480 or whichever other mode MSDOS games were locked at. Using that computer was not fun. Pretty much everyone I knew back then had some kind of 3D accelerator and at least a Pentium II. 😀

Reply 14 of 32, by JayCeeBee64

User metadata
Rank Retired
Rank
Retired

Desktop: 1024x768.

Games, early 2001: 800x600, GeForce 2 GTS 32MB.

Games, late 2001: 1024x768, GeForce 3 Ti 200 64MB.

Had a Viewsonic V771 17-inch monitor (died in 2005). Also had a Voodoo 2 for Unreal alone (640x480). All resolutions ran at 75Hz refresh rate.

Ooohh, the pain......

Reply 15 of 32, by DonutKing

User metadata
Rank Oldbie
Rank
Oldbie

800x600x16 as I was still running a Pentium 2 on a second hand TNT2 Vanta.

The next year I upgraded to an Athlon XP 1800+ with a new monitor plus n SiS Xabre, and later a GF4 Ti4200. I at 1152x864x32 - I only used 32 bit color because Morrowind required it on the desktop.

If you are squeamish, don't prod the beach rubble.

Reply 16 of 32, by Anonymous Coward

User metadata
Rank l33t
Rank
l33t

In 2001 I had a 19" CRT display, so it was 1280x1024 for me. Strangely I don't think 1280x960 (correct aspect ratio) was available with my graphics driver. I gave 1600x1200 a shot but for some reason my monitor only supported it at 60Hz, so it was basically unusable. I had a roommate that ran 1600x1200, and it was a little uncomfortable on a 19" when browsing the net. Games were typically ran at 1024x768.

"Will the highways on the internets become more few?" -Gee Dubya
V'Ger XT|Upgraded AT|Ultimate 386|Super VL/EISA 486|SMP VL/EISA Pentium

Reply 18 of 32, by Standard Def Steve

User metadata
Rank Oldbie
Rank
Oldbie

1024x768 for the desktop and 640x480 for games (well, for the ones that would actually work on my sorry ass computer 🤣 ). All I had back then was a 266MHz PII with a 4MB Rage Pro.

94 MHz NEC VR4300 | SGI Reality CoPro | 8MB RDRAM | Each game gets its own SSD - nooice!

Reply 19 of 32, by Thraka

User metadata
Rank Member
Rank
Member
philscomputerlab wrote:

1024 x 768. It's still my favourite retro resolution. Enough detail, pretty much every game supports it, GUI elements are not too small, not too big and graphics cards usually have enough performance to handle it.

This. Of course, depending on the game I would have to lower my resolution. One game I didn't lower my resolution for better pert was the original counterstrike. Why? Any time an enemy would get closet to me like around the corner, (Or I got close to them) I would lose 10-20fps. Pretty good radar. 😀