Reply 100 of 108, by HunterZ
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- l33t++
wrote:wrote:Deus Ex was an Unreal Tournament engine game, and all of the Unreal games had support for at least one graphics API other than Glide (D3D and/or OpenGL) as well as software rendering that could be used in a pinch.
My (not necessarily accurate) recollection is that only Unreal 1 started out specifically targeting Glide (as far as the Unreal engines), and then Epic realized that was a bad idea and hired someone to write a (OpenGL?) renderer for them. That company dropped the ball, and Epic ended up making a Direct3D renderer in-house. This was brand new when I got my PII-450 with a TNT1 (Diamond Viper V550), so it had some issues for a few months.
Yes, Deus Ex did offer support for most APIs, however if you were really serious about playing it you went with Glide. Voodoo 5 can play this game mostly without a hitch, where as GeForce 2,3 and even 4 have major speed hiccups. The newer renderers for UE1 are truly a godsend!
It was quite playable on my Geforce2MX, but I think my roommate did get a smoother framerate on his 3dfx card.
Morrowind was the first game that was really a travesty on my Geforce2MX.
I agree that the new renderers are great. Some of them have been around for over 10 years now.