
No, Wolf3D's sound engine is crap ... it's limited to outputing 1 sound with no software mixing ... so if a sound is playing already the new one is skipped.carlostex wrote:I thought i remembered the guards screaming in Wolf 3D with my original DSS. I might be wrong though. Any kind of limitation with this design?
stamasd wrote:Regarding the Covox/DSS, I see mentions of "mono", "stereo-on-1" and "stereo-on-2". Mono is obvious, and I think I figured what the "stereo-on-1" means. But I can't figure out what "stereo-on-2" is.
Jepael wrote:stamasd wrote:Regarding the Covox/DSS, I see mentions of "mono", "stereo-on-1" and "stereo-on-2". Mono is obvious, and I think I figured what the "stereo-on-1" means. But I can't figure out what "stereo-on-2" is.
Two mono covoxes on two LPT ports.
But I have to add that while Covox and DSS are both LPT port DACs, they are completely different and not compatible. Samples need to be written to DSS with a load strobe and they go into 16 sample FIFO that can signal when it's full and samples are played back at fixed 7kHz rate, while Covox is just a DAC that will output whatever is on LPT data pins at any time.