First post, by lordnikon
- Rank
- Newbie
I have been taking some old PC's that I have, and trying to make the most of them by cleaning them up, installing fans, and optimizing them as much as possible to run games at 60fps if possible (Quake 1, 2, 3 specifically). I max out the RAM and leave the CPU/Mobo as is, and try to enhance every other aspect of the system.
Currently I am doing benchmark tests on the following setup:
HP Pavilion 6635 (full specs)
109931 Cognac Motherboard
533mhz Celeron
256MB RAM (max'd out)
3 PCI slots, no AGP
OS = Windows XP SP3
Graphics cards used for testing (PCI):
Visiontek GeForce 2 MX 200
eVGA GeForce 4 MX 420
With this setup, while running Quake 3 Arena, the best performance I can get is around 39fps. Even if I turn off vsync, I gain back only 5 frames.
I am running Quake 3 Arena with the following settings:
GL Driver: Default
GL Extensions: On
Video Mode: 640x480
Color Depth: 16 bit
Fullscreen: On
Lighting: Lightmap
Geometric Detail: Low
Texture Detail: 3
Texture Quality: 16 bit
Texture Filter: Bilinear
Simple IItems: off
Marks on Walls: off
Ejecting Brass: off
Dynamic Lights: off
Identify Target: off
High Quality Sky: on
Sync Every Frame: on
Force Player Models: off
Draw Team Overlay: off
Automatic Downloading: off
This data is not accurate when compared to the benchmarks for the Celeron 533mhzI have managed to turn up:
Implies 65.5fps for Quake 3 in 640x480 16bit
http://www.xbitlabs.com/articles/cpu/display/ … eleron-566.html
This shows 70fps for Q3 on a GeForce 256:
http://www.tomshardware.com/reviews/performan … ide,213-10.html
Am I missing something? What could be the bottleneck? Does anyone else have experience with similar hardware? Even when running Quake 2, I was barely breaching 50fps at similar settings. This seems incredibly odd.
Any insight would be supremly helpful. Thanks!