Reply 20 of 70, by leileilol
- Rank
- l33t++
Even without a 3d card there's many great software rendered games to play. All the good ones in the RTS genre didn't support any 3d hardware.
Also if you stuck with Nvidia from the Riva128 up, you're grand for the rest of that decade, no 3dfx is no big deal. especially with the sudden explosion of glide wrappers during 1999 which was meant for MUST PLAY ZELDA64 ON MY RAGEPRO etc
The only real pain is the lack of the best UnrealEngine performance, but frankly most of the UE games during the 90s weren't that significant. You had a Quakeish, you had a scifi Quakeish, you had the worst reviewed 3d hunting game, and you had some sort of children's 3d puzzler. OK OK i'll mention the shitty platformer alpha some people seem to obsess over too. The engine only gained significant use toward the end of 99 so surviving wasn't much of an issue then.
Another significant popular Glide game was Starsiege Tribes. Its OpenGL support wasn't very polished and very belated. Given that it's a very twitch multiplayer shooter, you're dead meat without a 3dfx card.....but on the other hand, smoe servers ran mods that had cloaking devices which was only effective to 3dfx users since it used a fadeout function only created for supporting that API 😀