First post, by SRQ
After some hiccups related to Voodoo 2 Sli not liking an Audigy 2 (overlapping memory as near as I can, solved with UESP3.), I have successfully gotten the system working and stable. However, under the V2 portion of display manager, in system info, I get this:
Scanline Interleave:Detected!!
FBI Revision:4
Frame Buffer Memory:4 MB
Texture Mapping Unit(s):2
TMU Revision:4
Total Texture Memory:8 MB
FxMemMap VxD Version:4.10.01.0015
WinGlide 2.x Driver Version:2.56.00.0459
Should it not see 4 texture mapping units? I can run Glide games at 1024x768, and there are no problems in device manager or DXDIAG. Is this just some minor problem, or is it actually working? Drivers used are FastV2- latest version. Cards are mis-matched, with the first being a 12MB STB and the second a powercolour 12mb.
Oddly it says only 4MB of framebuffer memory is available- but this is quantifiably untrue since Glide games can do 1024x768. I suspect this little utility is off- but is there some way to check all 4 TMUs are usable?
And by the way, thank you all kindly for the help and information offered thus far. I feel like buying you all a present- anyone want any SDRAM? PM me with your address and I'll lettermail some 128MB sticks to you 😀.