First post, by SpeedySPCFan
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So I've been messing around on my Win9x box recently and something is confusing me. For some reason, certain games are having really choppy sound in Windows 98, and none of them had this issue before I changed sound cards from my AudioPCI to a SB16 CT2290. So far I've had these problems:
Stuttering and choppy playback (Soldier of Fortune)
Delayed sounds (if I shoot a weapon I won't hear a sound until 1~3 seconds later) (Gun Metal, Soldier of Fortune and Unreal Gold)
I can't pinpoint what the issue is either. It doesn't seem to be a DirectX problem as I've tried it on two different Windows 98 install (one of them is mostly empty, and the other install has some USB drivers and other things loaded onto it). I had the same issues with DirectX 7 as I did with DirectX 8.
Anyone know what the problem is? I haven't had this happen before and I can't find anything out about it either online or in driver documents, so I'm stumped. 😒
Thanks
Hardware setup in case this helps:
Sound: SB16 CT2290
Video: Voodoo 3 3000 AGP
Motherboard: SE440BX-2
CPU: Pentium II @ 300MHz
Musician & music gear/game reviewer.
MIDI hardware: JD-990, SC-55, SC-880, SD-90, VL70-m, Motif ES, Trinity, TS-10, Proteus 2000, XK-6, E6400U