xjas wrote:The CQM is *different* than the OPL3. It's not better or worse.
It's definetely worse as you get wrong sound, not as composer wanted. Degree of issues may differ from a little wrong to disgustingly wrong elements. The better you have music taste, the more aversion you'll get from random variations CQM inputs into original music in case you'll compare with OPL3 sound. Also without such direct comparision it's hard to understand are lame elements in a track caused by lame composer or by lame CQM emulation. CQM is just wrong.
Personally I wouldn't bother with an SB16 any more - shitty, noisy DACs, bad output frequency response that sounds totally muddy on any decent sound system, hanging MIDI note bug, and the fact that the cards were built to a much cheaper price point and are worse in build quality which makes a BIG DIFFERENCE 20 years down the road (crackly outputs, etc.)
SB16 starting from CT2xxx were better, maybe you had earlier one. There are AWE32 with OPL3 with probably better sound.
Another alternative is to use 2 cards, one of wich with OPL3 like YMF724/744 PCI. But I don't know how much games may get problems in using 2 cards simultaneously: one for FM, another for DAC.
Plus with the AWE64 you get a real wavetable synth supported in just about everything
AWE has bad GM/MT and lame GM/MT emulation in DOS, while not much games supported AWE directly. So the ones who care about wavetable, should choose other thing. To run DOS games in Win9x is not always acceptable and I don't like this idea. To get something reasonable as GM from AWE you need additional ram like Gold has, good banks and to run DOS games under Win9x.
so if you don't like the CQM there's always the other option
SB FM and GM - are very different to say it as option, - FM may be prefered in many cases. Also not all games have support for GM/MT or AWE.
AWE64 Gold is the best Sound Blaster there is
In case it had OPL3 instead of lame CQM wich sounds badly.
clueless1 wrote:the difference between CQM and OPL3 is one of personal preference
Taking into account how wrongly CQM may sound in some cases I'm sure that most people will find it bad during direct comparision there. Wikipedia has a clear example. And I'm sure that most will find it noticably worse if they'll make direct comparision in many games. Distortions like reverb on AWE distract and mask the issues in the resulting mess, while they are more noticable if to listen FM in normal conditions.
Zerker posted some FM gaming samples from the AWE64 here
Unfortunally there are no OPL3 examples to understand the losses from CQM.
it's different, not better or worse
It's worse as anything what randomly changes original music. Make with attention a direct comparision (youtube has some, for example) and you'll find music on CQM sounds wrongly in some elements and hence is less pleasing. And another data for comparision OPL with CQM.