keropi wrote:Sure, I am the egomaniac... 🤣 🤣
I've been an active Amiga user since the early 90s, and have written a series of blogs on coding the Amiga hardware. I don't see what that has to do with 'ego'. I just point to these facts, to prove that I know a thing or two about using Amigas, to debunk your attacks at me not knowing anything about Amigas.
keropi wrote:Scali wrote:WHDLoad requires more memory/overhead than the original software, and requires specific patches for games to even work, in most cases (HDDs weren't exactly standard in the 80s/early 90s, even in A1200s, and most games were not designed with HDD in mind at all, so they cannot be installed to HDD at all, and can only run from floppy).
Everything except the "more ram requirement" is total bs and shitposting
Okay, so removing the 'more ram requirement', "Everything" boils down to:
"and requires specific patches for games to even work, in most cases" -> This is a simple fact, that is exactly how WHDLoad works.
See also http://www.whdload.de/docs/en/whatfor.html:
To install a program, a so called "Slave" must be written. The Slave is the interface between the program and WHDLoad, and co-ordinates the reading and writing of files.
A big part of the WHDLoad package is a collection of these slave/installer files. If a slave does not exist for a certain piece of software, you cannot run it via WHDLoad. Can just anyone write a slave? Let's see: http://www.whdload.de/docs/en/need.html
... to write new Slaves / install programs
•recommended is a 68030+ with MMU to use all features of WHDLoad (a fat machine is al […]
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... to write new Slaves / install programs
•recommended is a 68030+ with MMU to use all features of WHDLoad (a fat machine is always a good choice to develop software 😉)
•know how about machinecode, assembler, amiga hardware ...
•an assembler (should be able to optimize)
•some other tools will be useful (hexedit, disasm, ...)
•some more MiB's RAM
•access to different machines for testing reasons (68000 - 68060, OCS, AGA, GfxCard)
•a hardware or software freezer like AR3, HRTmon, TK
•an NMI button to interrupt a running program or to enter a software-monitor/freezer
I think that is a solid 'no'.
And:
"(HDDs weren't exactly standard in the 80s/early 90s, even in A1200s, and most games were not designed with HDD in mind at all, so they cannot be installed to HDD at all, and can only run from floppy)."
Again, this is a simple fact. The most popular Amiga of all time is the A500 by far, and it did not even have a HD interface on board by default. Harddisks for A500 were extremely expensive, and most Amiga users could not afford them.
The A600 and A1200 could be bought either with or without a HD installed.
As such, most of the Amiga world in the 80s and early 90s was floppy-based. Most games boot directly from floppy, and are NDOS-floppies. They cannot be read by the OS, and therefore you cannot copy their contents onto your HDD, and run them.
The whole point of WHDLoad is to work around this fact. So the fact that WHDLoad even exists, proves how right I am.
So, where is the 'total bs and shitposting'?
Right, baseless accusations as I said.