Unknown_K wrote:
Never bothered with a GLIDE wrapper since I had (and still have) pretty much all the common 3dfx cards made. For me using the original hardware is fun, some people just want to play the game and not mess with the setup pains.
Glide wrappers can be really nice. I used zacks? glide wrapper with a faster system back in the day for Carmageddon 2 to get out of the locked 640x480 resolution and add some AA. Then add some new cars with high polygon counts and other mods that a old rig with a V3/V5 just couldn't handle.
I believe the system I played it on with the wrapper was Win2k P3 1.2GHz with 256MB ram and a Geforce 3 Ti200.
Some folks also use glide wrappers for games like Unreal as it was the preferred render-er for some.
A couple of years ago I played Quake 1 again and found I really like the Software acceleration at high resolution over glide/opengl, but that needs quite a bit of cpu. It definitely add more atmosphere to the game or maybe Glide just has terrible gamma?!
I guess you have to ask yourself if playing glide games on high end (for the time) 5500's is something you want to invest in. Are the cards going to get more expensive as time goes by or cheaper?
Prices are always supply/demand sadly. If people want them and not many are selling them then price gets unrealistic.
> W98SE . P3 1.4S . 512MB . Q.FX3K . SB Live! . 64GB SSD
>WXP/W8.1 . AMD 960T . 8GB . GTX285 . SB X-Fi . 128GB SSD
> Win XI . i7 12700k . 32GB . GTX1070TI . 512GB NVME