Reply 80 of 87, by Arctic
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The special thing about voodoos is that it's no normal super sampling, but rotated grid. (RGSSAA)
Some source material to clear things up:
http://www.x86-secret.com/articles/divers/v5- … sheets/FSAA.pdf
The special thing about voodoos is that it's no normal super sampling, but rotated grid. (RGSSAA)
Some source material to clear things up:
http://www.x86-secret.com/articles/divers/v5- … sheets/FSAA.pdf
wrote:The special thing about voodoos is that it's no normal super sampling, but rotated grid. (RGSSAA)
Some source material to clear things up:
http://www.x86-secret.com/articles/divers/v5- … sheets/FSAA.pdf
I know. I was pretty sure GeForce FX could pull that off, no? Perhaps not with the driver control panel, but utilities like RivaTuner help expose secret options in the drivers. Certainly it couldn't have taken them until 2008 with GTX 280 to support RGSSAA?
wrote:Maybe later I will retest my test pack (322 games) with dx8.1 card and make a "dx8.1 compatible" list...
Befor retesting those 322 games, for the beginning, you'd could say in which Glide games Voodoo 4-5 have advantage compared to Voodoo 3, according to "V3 does not support TexFMT, so you're limited to 256x256 textures".
Or this mystery will stay buried under the layer of local flood.
wrote:wrote:Maybe later I will retest my test pack (322 games) with dx8.1 card and make a "dx8.1 compatible" list...
Befor retesting those 322 games, for the beginning, you'd could say in which Glide games Voodoo 4-5 have advantage compared to Voodoo 3, according to "V3 does not support TexFMT, so you're limited to 256x256 textures".
Or this mystery will stay buried under the layer of local flood.
No need to be this salty. However, I am intrigued to see which Glide games have this advantage on V4/V5.
wrote:which Glide games Voodoo 4-5 have advantage compared to Voodoo 3
Native glide: none. I wish there was the support for Messiah and NBA Live 2000 but no. 3dfx bankrypted before developers have widely implemented V4/V5 features.
"Opengl" glide (because all Voodoos translate opengl to glide and some games can choose 3dfxvgl/3dfxvgl as the ogl library): MDK2, Medal of Honor: Allied Assault.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
wrote:wrote:NGlide needs SM2.0 so all this GF4 haul is very strange.
I wasn't using nglide at all. I was using both dgvoodoo and zeckensack's wrappers.
dgVoodoo 1.x, not 2.x, to be pedantic. 😀
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen
Stiletto
wrote:dgVoodoo 1.x, not 2.x, to be pedantic. 😀
Yes, confirmed. I should have been more clear. I was using dgvoodoo v1.50 beta 2.
I didn't bother trying dgvoodoo 2 because I was under the impression that it requires a bit more horsepower and is optimized for newer hardware.