Reply 20 of 34, by swaaye
- Rank
- l33t++
wrote:Did those suddenly increase in frequency with DirectX 8? I thought those problems were generally inherent to VXDs.
It's not specifically DirectX 8. I experimented with WinMe's DirectX 7.1 as well. I found a few games that would cause Windows to die 100% of the time after quitting and trying to play them again without rebooting. Downgrading to DirectX 7.0a or pulling the sound card (Aureal or Creative VXDs) solved the crashes. It was driving me crazy. I built a few different platforms to test...Intel and AMD.
Two games I recall being problems are Homeworld and Wheel of Time.