VOGONS


Reply 40 of 46, by computergeek92

User metadata
Rank Oldbie
Rank
Oldbie
brostenen wrote:
kixs wrote:
brostenen wrote:

I just thought that it was a reasonable trade.

Just seen you offered him a Pentium board... Any Pentium board for good 486 board is not reasonable trade at all in my book 😉

FIC PA-2013?! It's a SS7, going for the same or more as his board on eBay. Both overpriced on eBay. Though they should both carry the same value. He even refused a complete build with an K6-II-500, using that specific board. I think that's actually more than fair.

I think it really depends on the person. I don't like K6-2 or Pentium Pro systems, for example.

Dedicated Windows 95 Aficionado for good reasons:
http://toastytech.com/evil/setup.html

Reply 41 of 46, by computergeek92

User metadata
Rank Oldbie
Rank
Oldbie
PhilsComputerLab wrote:

I always use 8 MB in my 486 😀

16MB for me so I can run Windows 95 on mine.

Dedicated Windows 95 Aficionado for good reasons:
http://toastytech.com/evil/setup.html

Reply 42 of 46, by PhilsComputerLab

User metadata
Rank l33t++
Rank
l33t++
computergeek92 wrote:
PhilsComputerLab wrote:

I always use 8 MB in my 486 😀

16MB for me so I can run Windows 95 on mine.

Yea for Windows you want memory.

I use MS-DOS 6.22 and 7.1 with 486 projects.

YouTube, Facebook, Website

Reply 43 of 46, by computergeek92

User metadata
Rank Oldbie
Rank
Oldbie

I find DOS memory management to be troublesome. Games that require 8MB of memory work far better in a Windows 95 8MB system than the same one with DOS 6.22 and Win3.11.

Dedicated Windows 95 Aficionado for good reasons:
http://toastytech.com/evil/setup.html

Reply 44 of 46, by PhilsComputerLab

User metadata
Rank l33t++
Rank
l33t++
computergeek92 wrote:

I find DOS memory management to be troublesome. Games that require 8MB of memory work far better in a Windows 95 8MB system than the same one with DOS 6.22 and Win3.11.

That makes no sense...

YouTube, Facebook, Website

Reply 45 of 46, by brostenen

User metadata
Rank l33t++
Rank
l33t++
PhilsComputerLab wrote:
computergeek92 wrote:

I find DOS memory management to be troublesome. Games that require 8MB of memory work far better in a Windows 95 8MB system than the same one with DOS 6.22 and Win3.11.

That makes no sense...

I find that hard to believe too.
Games build for MS-Dos 5.0/6.22, will run best in MS-Dos 5.0/6.22
Win95 just makes some setup more easy, yet Windows will eat a lot of precious ressources on a 486.

If you plan on running all Dos games from Win 3.11, you are asking for a real masochistic experience.

Don't eat stuff off a 15 year old never cleaned cpu cooler.
Those cakes make you sick....

My blog: http://to9xct.blogspot.dk
My YouTube: https://www.youtube.com/user/brostenen

001100 010010 011110 100001 101101 110011

Reply 46 of 46, by computergeek92

User metadata
Rank Oldbie
Rank
Oldbie
brostenen wrote:
I find that hard to believe too. Games build for MS-Dos 5.0/6.22, will run best in MS-Dos 5.0/6.22 Win95 just makes some setup m […]
Show full quote
PhilsComputerLab wrote:
computergeek92 wrote:

I find DOS memory management to be troublesome. Games that require 8MB of memory work far better in a Windows 95 8MB system than the same one with DOS 6.22 and Win3.11.

That makes no sense...

I find that hard to believe too.
Games build for MS-Dos 5.0/6.22, will run best in MS-Dos 5.0/6.22
Win95 just makes some setup more easy, yet Windows will eat a lot of precious ressources on a 486.

If you plan on running all Dos games from Win 3.11, you are asking for a real masochistic experience.

That, or I'm just not as good as you on working with the autoexec and config files. The educational games I tried are designed for Windows 95 but are backwards compatible with Win3.x.

Dedicated Windows 95 Aficionado for good reasons:
http://toastytech.com/evil/setup.html