VOGONS


First post, by wallaby

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I picked up a Prioris XL Server 5133 box a few months back and it surprised me with two Pentium 133mhz cpus on a riser in the motherboard.

I didn't know dual processor configurations existed in the 90s. Considering all the teething problems dual-core CPUS had at their introduction, is this configuration superior in any way to a single CPU?

The computer has Windows 95 installed and not much else. It had a Sound Blaster 16 that I harvested for my 486 but otherwise is a blank slate.

Actually, it had WinZip (unregistered of course.) 😀

Reply 1 of 22, by Trank

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The only real purpose of a Dual CPU stuff was workstation/server things. I have never used a Dual Pentium rig so i dont know, but can the games even use the 133mhz from the other CPU? I would figure no.

Reply 2 of 22, by stamasd

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DOS and Win9x cannot use the second CPU. Multi-CPU support exists only in NT and derived OS, Linux etc.

I/O, I/O,
It's off to disk I go,
With a bit and a byte
And a read and a write,
I/O, I/O

Reply 3 of 22, by wallaby

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Interesting this has Windows 95 then. So the second CPU must be completely unused. I can't say a retro server is very interesting to me and there wouldn't be any retro Linux gaming options. Especially from that time period.

Reply 4 of 22, by Rhuwyn

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Such a cool system I've seen a couple of posts about Dual original Pentiums. The unfortunately thing is there isn't a whole lot of practical use cases for a system like this. There is no point in running DOS/Win95/98 on it because it won't use the second CPU. You could run NT or Linux on it but Whatever you would want to use it for would run better on a Dual P2/P3 or even newer.

Basically you have a very cool system, but not really any retro gaming application that another less rare system would;t do better.

Reply 7 of 22, by CelGen

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I'm currently here with a dual socket 8 and even with NT I can't think of any Windows games that even remotely considered a PC having more than one CPU. I don't think there really were any games that supported multiprocessing until much, much later but someone please correct me if wrong.

emot-science.gif "It's science. I ain't gotta explain sh*t" emot-girl.gif

Reply 10 of 22, by Anonymous Freak

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There were quad-socket original Pentium servers available. SCO UNIX, Novell NetWare, and Windows NT 3.x were the commonly-used OSes for it at the time. (NetWare was an interesting case, because it ran OVER MS-DOS, vaguely similar to Windows non-NT, only it was capable of using multiple processors because of the way its kernel replaced DOS's.)

But as you can see from the list of OSes, not much in the way of gaming value.

As Trank suggests, there were extremely few multi-CPU-capable games until the dual-core era (Pentium D, Athlon X2.) One of the few I can think of from before 2004 is Quake III Arena. (I was working at Intel at the time it came out, and we ran it on an 8-way Pentium III Xeon Server with a workstation-grade video system that consisted of three 64-bit PCI cards that each had two Voodoo 3 chips all working together in massive 6-way SLI.

Yes, a ridiculous amount of overkill, considering a single Pentium III with a single Voodoo 3 could run it perfectly fine - but it was fun to set up. (And our boss took it to a server conference to show off what "Intel servers can do".)

Reply 13 of 22, by ynari

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There were some multithreaded games - Galactic Civilisations 1 & 2 for OS/2 definitely was. So, if you get hold of a copy of eComstation, Warp Server with the SMP module, or OS/2 2.11 for SMP, it could probably be used.

Links for OS/2, Simblob and a few other games are also multithreaded. Galciv 2 is a great game, but that's a rather specialist case. You'd be better running it on a modern machine in a VM.

Reply 14 of 22, by NamelessPlayer

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I have an Abit BP6 loaded with dual Mendocino Celeron 533s, and even that thing won't really keep up in anything outside of Quake III Arena, which notably is multithreaded for a 1999 game. Everything else that could take advantage of dual CPUs properly came about in the Athlon 64 X2 and Core 2 era - orders of magnitude faster architectures.

Meanwhile, Unreal Tournament chugs on that same system, clearly begging for a 1+ GHz CPU. I guess that's what lack of HT&L and multithreading does for you.

There's also the original release of Falcon 4.0, which is said to be multithreaded to a fault if I recall the statements over in the BMS forums correctly. It was a common benchmark for dual-CPU Macs as well as PCs at the time, and the Classic Mac OS doesn't even really support multiple CPUs like a proper preemptive multi-tasking OS would. Everything runs strictly on one CPU unless you've got a multiprocessing-aware app, so you don't really get any responsiveness benefits just by having two CPUs.

I suppose you can toy around with Windows NT on it and enjoy the added responsiveness, but then you deal with the numerous retrogaming incompatibilities that the entire Windows NT lineage brings with it, especially in pre-2000 versions that were never marketed for home use.

Reply 15 of 22, by xjas

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I wonder if some early Linux games supported multithreading. FreeCiv, maybe?

twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!

Reply 16 of 22, by Trank

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Anonymous Freak wrote:

As Trank suggests, there were extremely few multi-CPU-capable games until the dual-core era (Pentium D, Athlon X2.) One of the few I can think of from before 2004 is Quake III Arena. (I was working at Intel at the time it came out, and we ran it on an 8-way Pentium III Xeon Server with a workstation-grade video system that consisted of three 64-bit PCI cards that each had two Voodoo 3 chips all working together in massive 6-way SLI.

Yes, a ridiculous amount of overkill, considering a single Pentium III with a single Voodoo 3 could run it perfectly fine - but it was fun to set up. (And our boss took it to a server conference to show off what "Intel servers can do".)

Damn... That is actually really cool. Any chance you remember the benchmarks? Like what kind of FPS could you get with that system. I wonder how long it took for our PCs to catch up to that system.

Reply 17 of 22, by wallaby

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Galactic Civilzations on OS/2 sounds interesting! The wikipedia article on OS/2 games was tiny though.

I guess I could install NT on it just for curiosity's sake. I wonder just how much a dual processor system improves performance.

Reply 18 of 22, by Ozzuneoj

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Anonymous Freak wrote:
There were quad-socket original Pentium servers available. SCO UNIX, Novell NetWare, and Windows NT 3.x were the commonly-used […]
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There were quad-socket original Pentium servers available. SCO UNIX, Novell NetWare, and Windows NT 3.x were the commonly-used OSes for it at the time. (NetWare was an interesting case, because it ran OVER MS-DOS, vaguely similar to Windows non-NT, only it was capable of using multiple processors because of the way its kernel replaced DOS's.)

But as you can see from the list of OSes, not much in the way of gaming value.

As Trank suggests, there were extremely few multi-CPU-capable games until the dual-core era (Pentium D, Athlon X2.) One of the few I can think of from before 2004 is Quake III Arena. (I was working at Intel at the time it came out, and we ran it on an 8-way Pentium III Xeon Server with a workstation-grade video system that consisted of three 64-bit PCI cards that each had two Voodoo 3 chips all working together in massive 6-way SLI.

Yes, a ridiculous amount of overkill, considering a single Pentium III with a single Voodoo 3 could run it perfectly fine - but it was fun to set up. (And our boss took it to a server conference to show off what "Intel servers can do".)

If you have any more info about these 64bit Voodoo 3 SLI cards I'm sure there are several people here who would like to know more. I've never heard of such a thing.😮

Now for some blitting from the back buffer.