Reply 20 of 28, by infiniteclouds
The issues with Build Engine are apparently related to the GPU -- not the Athlon 64. After going from a FX5900 Ultra to a G4Ti4200 and having the same issues, I dropped to a Geforce 3. The results were quite interesting... and there is still quite a bit of lies/deception when it comes to the ingame rate counters!
Without WC: […]
320x200 = 274+ FPS
640x480 = ~40 FPS
800x600 = 3FPS -- lies... the game feels relatively smooth -- not 60+FPS but doesn't feel anywhere near under 30.
1024x768 = 18FPS -- more lies.
1280x1024 = 10FPS ... This resolution actually feels sluggish.
1600x1200 = 10FPS ... Lies again... but there is pretty severe screen tearing.
Duke3D @ 1600 x 1200 = 12FPS -- Lies -- some screen tearing.
With NOLFB VSync version --
320x200 = 120-192FPS
640x480 = Locked 60 FPS
800x600 = 3 FPS ... Lies, feels identical to locked 60.
1024x768 = Locked 20FPS ... LIES ... actually locked 60.
1280x1024 = 13FPS ... More lies but it feels much less smooth than the other resolutions with substantial tearing.
1600x1200 = Same as 1280x1024.
Duke3D @ 1600x1200 = 11 FPS ... Lies but less smooth with even more tearing than the first test.
With WC (MTRRLFBE or FASTVID) enabled: […]
With WC (MTRRLFBE or FASTVID) enabled:
800x600 = 4FPS ... LIES, feels exactly the same as 640x480.
1024x768 = 24FPS ... more lies.. see above.
1280x1024 = 15FPS ... also lies but certain areas where it dips to 7FPS it feels like it is ~15.
1600x1200 = Locked 50 FPS, totally smooth
Duke3D @ 1600 x 1200 = 59/60FPS locked... perfectly smooth.
No tearing in any of these.
Build Engine is some kind of primadonna! I'm hoping one of the VESA FIX utility type programs here (VESA Fix Utility Listing (for old video cards)) can stop the madness and at least get the Geforce 3 w/WC enabled performance on my FX5900 Ultra. If anyone here has had experience with Build Engine games on an FX series card please share your experiences. I don't really know much about these VBE in general, or those utilities.