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New game: Loonies 8192 (386+, VGA, OPL-2)

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Reply 102 of 114, by thp

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bjwil1991 wrote:

I'm trying to play the game on my PSP and it comes up as data is corrupted.

As it's not an official game, you have to be running CFW on the PSP, which disables signature checks, then the game will start.

Reply 103 of 114, by bjwil1991

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I installed the CFW 6.61 Infinity Pro on my PSP and the game now works. Thanks.

Discord: https://discord.gg/U5dJw7x
Systems from C64 to FX-6300.

Reply 104 of 114, by DOSdevSean

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I've found a few new bugs in your game. I'm not using real hardware though, I'm using the 86box emulator which is far more accurate than Dosbox. (it actually runs 8088mph properly for instance)
If these are emulation bugs, just let me know.

*When using Sound Blaster MIDI output (choose SB-MIDI 220h, haven't tried 240h, though the midi output on the Sound Blaster should still be 330h I think) the instrument selection is different on the main menu (kick drum and snare drum) from when using a dedicated MPU-401 (address 330h) which uses only a bongo type drum.
*Also when using Sound Blaster MIDI output as above, the timing sounds off whereas when using a dedicated MPU-401 the timing sounds correct (I think, it's a little harder to hear for sure with the bongo).
*When starting a game with dedicated MPU-401 (address 330h) the game goes to a black screen and freezes.

Also some feature requests:
*When re-selecting MIDI as the sound output, allow to also re-select which device and address the MIDI output is at. Currently you must select a different type of sound output, then select MIDI again in order to get the menu.
*Add an explosion effect for the bombs
*Add support for Sound Blaster OPL2 (I think this is just a matter of giving a choice of device address location. Adlib is at 388h, Sound Blaster can be at 220h, 240h, 260h, or 280h and is denoted with the BLASTER environment variable)

Reply 105 of 114, by thp

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DOSdevSean wrote:

*When using Sound Blaster MIDI output (choose SB-MIDI 220h, haven't tried 240h, though the midi output on the Sound Blaster should still be 330h I think) the instrument selection is different on the main menu (kick drum and snare drum) from when using a dedicated MPU-401 (address 330h) which uses only a bongo type drum.
*Also when using Sound Blaster MIDI output as above, the timing sounds off whereas when using a dedicated MPU-401 the timing sounds correct (I think, it's a little harder to hear for sure with the bongo).
*When starting a game with dedicated MPU-401 (address 330h) the game goes to a black screen and freezes.

This is weird, it's exactly the same MIDI messages over both SB-MIDI and MPU-401. Could it be that your emulator is configured so that there's an MT-32 (or its MIDI mapping) on the MPU-401 port, whereas the emulated SB-MIDI has a General MIDI mapping?

DOSdevSean wrote:

Add support for Sound Blaster OPL2 (I think this is just a matter of giving a choice of device address location. Adlib is at 388h, Sound Blaster can be at 220h, 240h, 260h, or 280h and is denoted with the BLASTER environment variable)

Was there actually any Sound Blaster hardware that didn't have the OPL chip exposed at 0x388, and JUST at the SB base address? IMHO it would just be a theoretical exercise with no real world application.

Reply 107 of 114, by thp

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A new version of the game is out, I have ported it to the GBA, and the DOS, 3DS and PSP ports have also been updated 😀

Since I went for a bit more sophisticated visual style, it might not run as well on older (pre-486) machines as older releases, but I think it's worth it (and didn't want to be limited by older machines this time around).

The game now also has a global leaderboard: https://loonies.thp.io/

Now, how are scores submitted to the global leaderboard you ask? Easy -- once you achieve a high score and enter your name, the game will show a full-screen QR code that you can scan with your smartphone and visit the submission URL -- no DOS TCP stack necessary 😉

Also, in addition to the default English and German localisations, there's also a French translation now.

If anyone wants to do an updated YouTube video / review of the game, that'd be appreciated 😀

Screenshots from the DOS version (screenshot made in DOSBox):

shot3_r61.png
shot2_r61.png

Some more information in the itch.io devlog: https://thp.itch.io/loonies-8192/devlog/13450 … ow-also-for-gba

Project website: https://thp.io/2018/loonies8192/

Updated DOS build attached (also available on the project website and on itch.io).

Attachments

  • Filename
    LOON8R61.ZIP
    File size
    75.15 KiB
    Downloads
    12 downloads
    File comment
    Loonies 8192 for DOS, r61
    File license
    CC-BY-4.0

Reply 108 of 114, by root42

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Cool. I will try it out tomorrow or soon anyway. Let's see if it still runs on the 386!

YouTube and Bonus
80386DX@25 MHz, 8 MiB RAM, Tseng ET4000 1 MiB, SnarkBarker & BlasterBoard, PC MIDI Card + SC55 + MT32, XT CF Lite, OSSC

Reply 109 of 114, by root42

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Thomas will join me for a live stream on Sunday, May 3rd at 20:30 CEST (18:30 UTC, 13:30 EST). We will have a look at the Loonies source and ramble on about coding and stuff.

Link to the stream:

https://youtu.be/e7vSSpXMv_w

YouTube and Bonus
80386DX@25 MHz, 8 MiB RAM, Tseng ET4000 1 MiB, SnarkBarker & BlasterBoard, PC MIDI Card + SC55 + MT32, XT CF Lite, OSSC

Reply 110 of 114, by BSA Starfire

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Hi,

just a quick message to say I have tested the latest version(8R61) on 3 machines and it works great on all:

286-20 MHz, 1 MB 0 wait RAM, Chips NEAT chipset, Trident 8900B VGA, Sound blaster 1350B, MS DOS 6.22
386 SX 33 MHz, 4 MB RAM, OAK OTI-077 VGA, Microsoft Windows Sound system 16-bit ISA soundcard(1992), MS DOS 6.22
Compaq Presario 2232, Cyrix Media GX 133 MHz, 30 MB RAM, On Chip Cyrix VGA, on chip Cyrix Sound Blaster 16 compatible sound, MS DOS 7

Really fun cool little game, thanks!

286 20MHz,1MB RAM,Trident 8900B 1MB, Conner CFA-170A.SB 1350B
386SX 33MHz,ULSI 387,4MB Ram,OAK OTI077 1MB. Seagate ST1144A, MS WSS audio
Amstrad PC 9486i, DX/2 66, 16 MB RAM, Cirrus SVGA,Win 95,SB 16
Cyrix MII 333,128MB,SiS 6326 H0 rev,ESS 1869,Win ME

Reply 111 of 114, by thp

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BSA Starfire wrote on 2020-05-02, 14:28:
just a quick message to say I have tested the latest version(8R61) on 3 machines and it works great on all: […]
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just a quick message to say I have tested the latest version(8R61) on 3 machines and it works great on all:

286-20 MHz, 1 MB 0 wait RAM, Chips NEAT chipset, Trident 8900B VGA, Sound blaster 1350B, MS DOS 6.22
386 SX 33 MHz, 4 MB RAM, OAK OTI-077 VGA, Microsoft Windows Sound system 16-bit ISA soundcard(1992), MS DOS 6.22
Compaq Presario 2232, Cyrix Media GX 133 MHz, 30 MB RAM, On Chip Cyrix VGA, on chip Cyrix Sound Blaster 16 compatible sound, MS DOS 7

Really fun cool little game, thanks!

Thanks 😀 I guess the VGA card really helps in the 286. Glad you enjoy it 😀

Reply 112 of 114, by thp

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The source code of Loonies 8192 (r50, from 2019) is now available under the GNU GPLv2 here:
https://thp.io/2018/loonies8192/loonies-r50-src.zip

And as root42 mentioned, the live stream was today and the recording is now available here:
https://youtu.be/e7vSSpXMv_w

Reply 113 of 114, by DevanWolf

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thp wrote on 2020-04-01, 20:14:

A new version of the game is out, I have ported it to the GBA, and the DOS, 3DS and PSP ports have also been updated :)

Will you do the eReader (printable Dot-Codes) version as well?

Reply 114 of 114, by thp

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No plans for eReader, as I don't have a printer or eReader for testing this.

BUT! r62 has just been released, which adds a PSX (PS1) port. The DOS, 3DS, PSP and GBA builds have also been updated. Updated DOS version attached to this thread, the other platforms can be downloaded from https://thp.itch.io/loonies-8192

Attachments

  • Filename
    LOON8R62.ZIP
    File size
    76.76 KiB
    Downloads
    3 downloads
    File license
    Fair use/fair dealing exception