leileilol wrote:They're called status bars.
Regardless of the etymology of HUD and what these things were were originally called, it's common gamer parlance for HUD to mean any graphic overlay of important info, whether in bar form or not.
jheronimus wrote:I mostly play glQuake, not the original software rendered version. Status bars take up less space at higher resolutions.
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Quite true, but I'm more interested in what you ran when the game first came out (assuming you were around). GLQuake didn't arrive for another six months, and most people were probably playing at three-hundred something by two-hundred something before then. 😎 Even my period-correct 1997 monster with a PII 300 beast only does 15 FPS @ 640x480 via software.
amadeus777999 wrote:I do not know what speedup minimizing the screenspace yields in Quake, but in Doom it seemed quite noticeable.
This is actually why I started this thread; I'm trying to decide whether to benchmark Quake with the default screen size or not. I'd prefer to benchmark the way most people actually played the game. On the aforementioned rig, the single-HUD config runs about 5.5% slower @ 320x240 than with the default screen size.