First post, by athlon-power
- Rank
- Member
So, I thought I'd start a thread to see the results other users of hardware released in similar time-frame as my very late '90s build. The only rules are that you have to use hardware released when or before 3DMark 2000 came out (December 6, 1999). Here's a link that 3DMark has to download the software, and they even provide the information needed to use the registered versions of this stuff. Guess they figured that they didn't really need to protect nearly 19 year old software.
https://benchmarks.ul.com/legacy-benchmarks
Here's the specs of my system:
Intel SE440BX-2 Motherboard
Intel Pentium III Katmai 500MHz, 100MHz FSB
192MB PC100 RAM
ASUS AGP V3800M 32MB (Basically, a nVidia TNT2 card)
AOpen AW744L II PCI Sound Card
48X Samsung IDE CD Drive
WD400 Caviar 40GB IDE HDD
Windows 98 SE
Here are some misc. results I got from 3DMark 2000:
800x600 @16bpp, 16-bit textures, 16-Bit Z Buffer, Triple Frame Buffer (All Tests):
2347 3D marks
800x600 @32bpp, 32-bit textures, 24-Bit Z Buffer, Triple Frame Buffer (All Tests):
1569 3D marks
I won't be posting 1024x768 benchmarks unless somebody wants me to, as I really don't feel like this is a 1024x768 class machine. It can play things like Half-Life at that resolution, but I don't prefer it as much. This is sort of an experiment to see where my machine stands, but guessing from these scores, I'm probably not in the high-end of the spectrum, even with a PIII Katmai 500MHz (which, keep in mind, was released February 26th, 1999). By October of 1999, they already had a 733MHz PIII model. The speed at which things moved during this era still boggles me. I'm just wondering as to how my machine compares with the ones that you guys have built/found, etc.
It's curious that the 16-bit based benchmark fared so much better then the 32/24-bit one did. I guess this card is better at 16-bit colors and textures than their 32-bit counterparts.
Where am I?