dionb wrote:Get your dates straight for starters. As posted above, technology was moving much faster back then than now. One year in the 1990s differed more than the last ten years.
Your original idea for a Voodoo3, P3 system is a 1999 system, not a 1998 system, and that difference is not trivial. Typical mid 1998 would be an S3 Virge or ATi Rage Pro combined with a Voodoo2, running on a P2 (if you had money to burn back then) or K6-2. A P3 with Voodoo3 (or TNT) would be *much* faster, just as a P4 with Gf2MX would eclipse that. It's all old slow crap compared to modern stuff, so absolute performance isn't relevant for retrocomputing, only how well the build fits your requirements. So get those requirements straight before choosing any hardware!
Cobra42898 wrote:I've found that retro computing is largely dependent on the games. If you want Dos era games with ISA sound, that pretty much puts you in the p1-p2 era. Much faster and older games sometimes glitch. If you dont need ISA sound, I think p3-p4 fits the bill better. Later systems seem to be more dependent on the video card.
To echo what has been said: you need to better identify what approach you'd like to take first. The blessing and curse of retrocomputing is that we spoiled for choice.
Generally, the wider a time your machine will cover, the more compromises you will make to get everything working (if you can at all). Acceptable compromises depend on the individual, if they're even tolerated. To avoid such compromises, it's common to see people here with multiple retro rigs.
In addition to what time period your applications will cover, another common consideration is whether to substitute modern power, storage, and display solutions for their period-correct counterparts (for late 90s builds, these would be PSUs with higher 5V/3.3V amperage, mechanical HDDs/ FDDs, and CRT monitors). Scarcity, reliability, performance, and convenience--or some combination thereof--often determine modern substitutions for retro builds. Again, this is matter of preference.
Discovering the boundaries of functionality and compromise is what retro gaming research is all about. Fair warning, though: this rabbit hole is as deep and twisted as you desire. 😵