Due to "popular demand", as a bonus video, I've now benchmarked the same K6-3+ platform using a Voodoo 3 3000 (OC @ 3500 speed / 183 MHz clocks): https://www.youtube.com/watch?v=jFFNyexouGU
Make sure to also watch the previous two videos related to SS7, where I benchmarked the K6-2+ @ 633 MHz and the K6-3+ @ 633 MHz (using a GeForce 2 Ti OC @ Ultra speeds):
MB: Asus P5A rev 1.04
CPU: AMD K6-2+ 570 MHz modded to AMD K6-3+ 570 MHz OC @ 633 MHz / FSB105 & 6.0 multi (2.1 Volts)
RAM: 128 MB SAMSUNG SDRAM PC133
VIDEO: 3dfx Voodoo 3 3000 AGP (OC @ V3 3500 clocks)
SOUND: Creative Sound Blaster Live 5.1 SB0220 (disabled for these tests)
HDD: Seagate 40 GB IDE/PATA
Chipset drivers: ALi Integrated Driver 2.13
3dfx Voodoo 3 drivers: 1.07.00
MiniGL driver for GLQuake / Quake 2: v1.48 (tested 1.47, 1.48 and 1.49, and 1.48 was the fastest by a very small margin)
Spoiler alert, the results might be a bit surprising: It seems that, with such a fast SS7 system, the benefits that a Voodoo 3 generally offers for slow platforms are beginning to fade, and GeForce graphics cards are starting to shine (even at low resolutions!).
A few things to keep in mind, though, when comparing the Voodoo 3 to the GeForce 2: OpenGL games like GLQuake, Quake 2, Quake 3 do take advantage of the Hardware T&L capability of the GeForce 2, more specifically of the hardware "Transform" step of the 3D pipeline (they do not take advantage of hardware accelerated lighting, because Quake games have their own lighting engine, which is based on lightmaps - essentially another set of textures overlayed on top of the base textures).
So, because of this, the Voodoo 3 has a small disadvantage here. The caveat is that, with slower CPUs, the Voodoo 3 (when using Glide, which is a low level API) is still usually able to defeat the GeForce cards (at least at lower resolutions). However, as you increase the CPU power and/or graphics resolution, GeForce cards will start to show their true potential.
As expected, the Voodoo 3 does score a big win in Unreal when using Glide (no major surprises here, since Unreal is known to have been optimized very well for this API).
This is not the case in Unreal Tournament, where the GeForce 2 and Voodoo 3 (using Direct3D or Glide, doesn't seem to matter) are within 1 FPS of each other. So, either Direct3D was very well optimized for slow systems in UT (compared to Unreal), or Glide was poorly optimized. 😁
All in all, the Voodoo 3 remains a very good (and arguably better) choice for SS7 (even if we're talking about a very fast SS7 platform like this one), especially if you want to play a lot of Glide games. It does cost a bit too much nowadays, though.
Another good choice for SS7 (when it comes to price, performance and power requirements) is a GeForce 2 MX / MX400 (the ones with the full 128 bit memory bus, avoid the 64 bit OEM crap that's out there, which were marketed as MX400 instead of MX200!).
2 x PGA132 / 5 x Socket 3 / 9 x Socket 7 / 12 x SS7 / 1 x Socket 8 / 14 x Slot 1 / 5 x Slot A
5 x Socket 370 / 8 x Socket A / 2 x Socket 478 / 2 x Socket 754 / 3 x Socket 939 / 7 x LGA775 / 1 x LGA1155
Current PC: Ryzen 7 5800X3D
Backup PC: Core i7 7700k