Reply 20 of 25, by Gmlb256
leileilol wrote on 2023-05-30, 04:32:
IIRC that was fixed around detonator 12.41. Quake3 tells OpenGL to load RGB textures in a S3TC format and nVidia's on-demand compression wasn't great. Note that Q3 lacks compressed textures to begin with so it's a quality loss to enable texture compression anyway (it's default on for Savages in mind with the hopes that no other vendor does it).
Yep, texture compression is worthless in Quake III on cards that has 64MB+ memory. The real use on that game was to avoid texture thrashing.
This, of course, has fed a few "3dFx Rulez!!!! VooDoo III > GForce 2!!! FUCK 32BIT SCAM" on the internet, where arguments for not supporting a feature equals better hardware.
Agreed, those arguments are a load of nonsense.