Reply 20 of 36, by DonutKing
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I don't see what the big issue is with SRAM - sure you lose your games every 10 years or so but just crack open the cart when you get it, solder in a new battery and give it a good clean while you're there. I do that with every cart I get and its only a few minutes for each one. Then you're set for another decade or so.
Unlike Flash RAM which has a limited number of write cycles, and once that's dead its gone for good unless you can get a pin-compatible replacement and solder it in. I'd imagine some of these 15-20 year memory cards will be nearing the end of their lives soon if they've been seeing regular use.
My Sonic 3 cart doesn't save any more but I believe that uses some funky RAM called FE-RAM and there aren't pin compatible replacements for it available. It was still supposed to be good for tens of thousands of write cycles.
The other annoying thing about memory cards is that you often ran out of space and had to delete saves for other games - or your sibling/friend would do it for you. At least with carts with onboard memory the saves stayed with the game. Or worse, you lost the card and lost a bunch of savegames.
I don't own a controller pak for my N64, every game I want to play saves on the cart 😀
The whole CD's versus carts thing is an argument itself but having been repeatedly frustrated over the years by optical media that refuses to read, or loaning CD's to friends and having them come back scratched, yet never coming across a cart that didn't work, with nothing more than a good cleaning, I think there's something to be said for carts (if you ignore the capacity limitations - but CD's of the era tended to be filled with ugly FMV that you'd mash the buttons to skip anyway 😜 ).
Of course making repro games is much easier for CD based systems 😀
If you are squeamish, don't prod the beach rubble.