Reply 60 of 72, by Kreshna Aryaguna Nurzaman
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- l33t
If you want to catalog early, non-accelerated hi-res (640x480 and above) texture-mapped 3D games, you should look for flight sims; titles like Jane's US Navy Fighters (it's even older than Jane's ATF), Jane's Longbow, F-22 Lightning II, Top Gun: Fire At Will, Hind, Back To Baghdad, and Flight Unlimited. Apache Longbow (not to be confused with Jane's Longbow) also preceded Quake, though the game's textures are sparse. There is also a WWI flight sim named Dawn Patrol which has beautiful 640x400 texture-mapped 3D graphics, which also came before Quake.
Regarding other genres, I think Screamer Racing is also older than Quake, and it sports 640x480 texture-mapped 3D graphics. I remember playing it together with friends in 1996, but we usually used 320x200 resolution to keep the game from become choppy.
Microsoft Flight Simulator 5.0 is probably the oldest of hi-res texture-mapped 3D games; it was released in 1993 and it supports 640x480 resolution! I mean, whoa.
The game has hi-res texture-mapped 3D graphics, and it was released in 1993.
Some of the pre-Quake, hi-res texture mapped 3D games got 3D acceleration patch later, like LongbowFX which gives 3dfx acceleration to Jane's Longbow, and Front Line Fighters version of Hind, Apache Longbow, and iF-16. Most of them, however, didn't. Naturally, such games needs fast CPU, and since many of them are DOS games, they need the fastest DOS system one can build.
There is also TIE Fighter CD, which is 3D and hi-resolution (640x480), but it's not texture-mapped, so I guess it doesn't count. Strike Commander, Pacific Strike, and Fleet Defender all have texture-mapped 3D, but they're all low-res (320x200).
Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.