First post, by Gamecollector
- Rank
- Oldbie
Well, I know how to quicktest the glide API (2.20 and later) presence in a game/program. The glide API always use the grGlideInit function so this function is imported and there is "grGlideInit" string in the code.
Same for ddraw, ddraw7, d3d8 and d3d9. Always starts from "DirectDrawCreate", "DirectDrawCreateEx", "Direct3DCreate8" and "Direct3dCreate9".
But - is there an easy method to detect the d3d7/d3d6/d3d5/d3d3 initialization (QueryInterface with the IDirect3D7 / IDirect3D3 / IDirect3D2 / IDirect3D parameter)?
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).