You have to think of the movement in tomb raider as block based. while you can move within the block all of the jumps and actions you need to take are measured by complete blocks. For what a block is just look at any block you push or pull. Pushing forward will cause you to jump from one end of the block to another. Sam with pushing back. When you try to time actions such as running and jumping start the action at the beginning of that block then you will jump right at the end of that block.
As I said above I really didnt like Ange of Darkness, primarily for the reason that even after hours of gameplay there has yet to be a tomb or any raiding in it. They tried to make a more mature and beliavable story and left all the exotics locales out, instead you explore an apartment building, an empty warehouse, city streets and a few short sewers, you get what I'm saying. Everyone is entitled to their own opinion of course but I think if Angel of Darkness is your first Tomb Raider game you will most likely quit playing and not get what the deal is and why people like the games.