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Reply 20 of 23, by leileilol

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Yeah i'd want to avoid bgfx because it would be a bit highlevel and unbeneficial for id tech3 which was written as a huge high-level strips rendering path to GL 1.1. Using bgfx for Vulkan in OA would not be faster, not even for phones.

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Reply 21 of 23, by Great Hierophant

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Does DOSBox contain any code borrowed from MAME? If it does, then perhaps now DOSBox can breathe a little easier.

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 23 of 23, by Stiletto

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Today is release day for MAME 0.172.

MAME 0.172 30 Mar 2016 […]
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MAME 0.172
30 Mar 2016

It's with great pleasure that we announce the release of MAME 0.172. This release includes several notable things above and beyond the usual assortment of new systems, new features, and bug fixes.

Most importantly, this is the first release of MAME since the change to a proper open-source licensing scheme as announced earlier this month. From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license.

MAME now has an up-to-date set of documentation! You can find it under the "Documentation" drop-down at the top of this site, or go to http://docs.mamedev.org/ to check it out.

Due to the large number of configuration changes made in this version, we strongly advise all users to delete their existing INI configuration files and re-create them using the "-cc" option.

For those of you running MAME on authentic CRT monitors, MAME now incorporates a number of scaling-related features from GroovyMAME, thanks to its author being brought on board the team, which should help reduce user fragmentation. Please note: If you have issues with MAME 0.172's graphics output, please ensure that "unevenstretch" is set to 1 in your MAME configuration.

MAME 0.172 will also introduce a new high-score saving system using Lua scripting. The feature is still experimental, but it's something to keep an eye on for interesting future developments!

This version additionally marks the creation of a cross-platform data-driven shader system via the BGFX renderer, which allows you to apply shader effects per-screen, and more.

If you want to view the full list of changes, view whatsnew.txt here. And as always, you can get MAME 0.172 binaries at the download page.

http://mamedev.org/?p=424

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto