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Always bet on Duke

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First post, by general_vagueness

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http://blogs.wsj.com/speakeasy/2010/09/03/con … ly-be-released/

thoughts?

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If you look hard enough, you'll find something you don't like.

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Reply 1 of 20, by Old Thrashbarg

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Even if it is true, I just can't help thinking it's a bad move. I mean, Forever has become a joke in the industry, and releasing the game isn't going to suddenly make that go away. Even if it ends up being the best game ever made, it's still not going to live up to 13 years worth of hype... and I don't expect it to be all that amazing anyway, since it's based of a pretty simple 'FPS, with RPG elements and a semi-open world' formula that's already been done in countless other games since its initial announcement. It was awesome at the time because it was something new, but I just don't know what they could do to Forever that would make it 'new' again, and that's really what it needs to be successful.

Reply 2 of 20, by sliderider

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It had better be a fully open world type of game like Oblivion or Fallout 3 with quests and all the insane shooting action of Crysis or Far Cry and it had better look absolutely freaking gorgeous or else it's going to flop miserably. After such a long wait anything less than perfection is doomed to fail.

Reply 4 of 20, by general_vagueness

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Old Thrashbarg wrote:

Even if it is true, I just can't help thinking it's a bad move. I mean, Forever has become a joke in the industry, and releasing the game isn't going to suddenly make that go away. Even if it ends up being the best game ever made, it's still not going to live up to 13 years worth of hype... and I don't expect it to be all that amazing anyway, since it's based of a pretty simple 'FPS, with RPG elements and a semi-open world' formula that's already been done in countless other games since its initial announcement. It was awesome at the time because it was something new, but I just don't know what they could do to Forever that would make it 'new' again, and that's really what it needs to be successful.

Oh it's real, and I think just because of what it is there will be a few people who will buy it, presumably this guy.

duke-nukem-pre-order-receipt.png

You cannot fall off the floor.
If you look hard enough, you'll find something you don't like.

How to ask questions the smart way
How to become a hacker
How to answer smart-alec questions

Reply 5 of 20, by Old Thrashbarg

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I don't doubt that the information and footage is real. But then again, the footage from '98 using the Quake engine was real, too, as were the teasers that were released every couple years since then. I'll be convinced when I see the game actually available on store shelves for immediate purchase, and not until then.

And you're right that some people will buy it regardless of what it actually turns out to be. And then they'll play it, and they'll think "I waited 13 years for this?" and then they'll go complain about it on the internet. Whether it's a good game or not, that's what's inevitably going to happen. The only real hope I see for the game to succeed, is from the younger gamers who don't remember or aren't really aware of the fiasco surrounding it... and even then, most of those types are going to rely on review sites, which I don't expect to be kind to the game.

Reply 6 of 20, by MusicallyInspired

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http://dukenukemforever.com

It's real. Here's an informative article:

http://www.joystiq.com/2010/09/03/duke-nukem- … orever-preview/

After what is arguably the longest, most troubled development in the history of video games, Duke Nukem Forever is finally, real […]
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After what is arguably the longest, most troubled development in the history of video games, Duke Nukem Forever is finally, really, truly here. It's not being shown secretly, behind-closed-doors at some industry event. Instead, it's at PAX, an event that is, more than any other in this industry, consumer facing, and that tangibility is a big part of Gearbox's reveal.

Wait, who? Gearbox Software, the Texas-based dev who's helping to bring 3D Realms' pre-Google (think about it!) labor of love to consoles, is behind this revival along with publisher 2K Games. "This is a game you can't make promises about," Gearbox prez Randy Pitchford told an audience of incredulous gamers this morning. "Haven't we not been teased enough? We don't want to tease. We just thought we'd bring it to PAX." And Gearbox didn't just bring a trailer – although it did bring one of those – but more importantly, there's about 15 minutes of playable game. Let that sink in for a while.

While we weren't able to grab video of the trailer – you'll have to settle for my account – Pitchford did say that people could take pics. Actually, he said, "You've got cameras. You've got cellphones with cameras on them. Take all the pictures you want [...] We'll even take the pictures for you." You know, when Duke Nukem Forever was first announced, I didn't have a cellphone yet ... and the idea of a cellphone with a camera on it? Madness.
Duke Nukem Forever (hands-on!)

Before the trailer began, Pitchford took another opportunity to assuage gamer's concerns. "It's coming in 2011. It's coming in 2011. It's absolutely going to come, and we will have it shipped. We brought you Borderlands last year. We know what we're doing. It's coming on the Xbox 360, the PlayStation 3 and Windows PC." And it's not just single-player; Pitchford says that DNF's "competitive multiplayer kicks ass; it's out of control."

And then, we went right into the trailer: The world repelled an alien invasion and a hero is revered. We see statues of Duke, the hero, the savior of Earth, "a man whose very presence sent aliens running back to their motherships." And then, like all alien invaders sent packing, they "came back angry." They tore the planet apart, but made one mistake: "They shouldn't have gone after our women," the narrator says.

"Dammit! Why do they always take the hot ones?"

It's the husky voice of the Duke, with the same prepubescent sense of humor. "Nothing gets between me and my babes!" he coos. As if on cue, the trailer cuts to scenes of (what else?) strippers! There's a handful of scripted attacks – a punch to the groin elicits a response from Duke. A frozen enemy gets kicked and elicits a "rest in pieces" response. A giant, really ugly, three-boobed alien elicits a particularly puerile response: "Hell, I'd still hit it." In other words, this is Duke Nukem, the same crass character that took the late-20th century gaming world by storm. In an era of epic storylines and earnest, touching stories about space marines, I haven't decided if Duke's personality is a refreshing, testosterone-infused breeze or an anachronistic relic, amusing in that "ironic" way. But there's time to make that decision later. For now, let's get to the hands-on.

The first level, titled "Duke Lives," begins with a urinal, pull Right Trigger to pee. After relieving yourself, you turn around and find yourself in a bathroom. Just like in Duke 3D, the interactive elements are novel. Look, there's Duke in a mirror. Look, you can pee. Leaving the bathroom, there's some soldiers gathered around a whiteboard with the words "cock block" scribbled over the image of a large alien. They're planning their attack, but that doesn't mean you can't pick up a marker and scribble on your own. The soldiers approve of your plan ... if only they'd followed that.

You make your way out of the room – it's a locker room in a football stadium – and you catch a glimpse of the level's boss, a giant cyclops, waiting for you in the field. He knocks you back, and Duke flies backwards. The parts we played never break that first-person experience. It's like Half-Life ... but with boobs. Your path blocked, you make your way through the stadium's tunnels until you find a weapon, the Devastator. Grab that, an elevator takes you to the field, and you start shooting him in his stupid alien face. The rain wets the screen, a jet drops ammo, and you simply avoid the enormous cyclops while pummeling him with rockets.

Once he's defeated -- which you do by running up to him, slamming on the A button and ripping some tubes out of his head – he drops to the ground and his eyeball falls out. But, in keeping with the whole "interactive environment" thing, you have an option: Kick a field goal. Press A and you do just that. "It's good!"

Then the screen pulls back, two women have their heads in Duke's lap and there's a ... maybe a slurping sound. One says, "Was that good, Duke?" The other says, "And how about the game?" Duke responds, "Yeah but after 12 fucking years it should be." Fin. That's the end of Level 1.

The next level is numbered 15 and titled "Highway Battle," and it's a driving level. It's pretty routine – RT to accelerate, A for turbo and B for a sharp turn. You drive along apocalyptic vistas, smashing into pig monsters, making some sweet jumps, until ... you run out of gas. From here on out, you're on foot. The pig monsters shoot you, you shoot them back. Here we get to switch weapons: There's a pistol, there's a shotgun, there's a railgun, there's the shrinkgun. In keeping with modern conventions, LT pulls your gun up, and RT fires. Unlike most modern games, you can shrink guys ... and then step on them. Winding your way through the level, you make your way to a mounted gattling gun, which you use to mow down some pigs and a flying ship. It's a heavily guided experience, make no mistake, but it's surprisingly polished.

And that's my personal takeaway: This game works. It may not be the best game ever -- who knows, I only played 15 minutes! -- but it's a game. And it works. And it doesn't look, at least graphically, like it began production in 1997. Thematically? Well, that's a different topic. And while the graphics aren't going to put Crysis 2 to shame, they're fine ... good even! The film grain effect does a nice job of improving the overall image quality.

For now, this is enough. It's more than enough. After 13 years in development, and then being pronounced dead, Gearbox has performed something of a miracle here. Pitchford and company didn't just raise the dead, but they did so without most of those pesky zombie side effects. Duke Nukem is here and he's alive.

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Reply 7 of 20, by Malik

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Either Gearbox fell into the "Forever" trap or it's announced "too soon" about the release (next year? - yes, of course! 😁).

Or maybe Duke Nukem Forever is funny. Or we jokers keep discussing it and make it look funny! 🤣

Hey guys, Duke Nukem Forever is being released..... next year, confirmed!!!!

ROTFL110x85.gif

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 8 of 20, by MusicallyInspired

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The people who went to PAX would be laughing at you seeing as they got to play it. That's a pretty good incentive to believe it's coming.

Yamaha FB-01/IMFC SCI tools thread
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Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.

Reply 9 of 20, by Malik

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Hey, I'm one of the Jokers too! 🤣

EDIT : I even remember seeing the "trailer" those days, which came on another game's cd, as a demo, where Duke was flying or hitting a flying car of some sort. And I'm one of those who have been waiting for duke, FOREVER! hehehehe... I'll believe it when I have it in my hands.

EDIT2: ...In my hands....IF it receives at least a respectable review.

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Reply 10 of 20, by MusicallyInspired

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I'm getting it either way just to own the 13-year-long developed infamous game title.

Yamaha FB-01/IMFC SCI tools thread
My Github
Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.

Reply 11 of 20, by Malik

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MusicallyInspired wrote:

I'm getting it either way just to own the 13-year-long developed infamous game title.

Exactly!! That's what the clever people at 3DRealms are thinking : A brilliant marketing ploy to sell something which remained dormant for so long and they are thinking it's gonna sell because of the fans who have been waiting for so long, and also attract non-fans to see what's all the hoopla about - a development which took 13 to 14 years to develop! 🤣

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 12 of 20, by Malik

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I waited for so long for the successor of Sword of Mana, which was finally available in PS2 as Dawn of Mana. Was disappointed. Very disappointed.

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 13 of 20, by MusicallyInspired

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The Duke Nukem Forever lineup.

http://www.youtube.com/watch?v=_N2tgvd3WJw&fmt

Yamaha FB-01/IMFC SCI tools thread
My Github
Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.

Reply 14 of 20, by sliderider

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Old Thrashbarg wrote:

I don't doubt that the information and footage is real. But then again, the footage from '98 using the Quake engine was real, too, as were the teasers that were released every couple years since then. I'll be convinced when I see the game actually available on store shelves for immediate purchase, and not until then.

And you're right that some people will buy it regardless of what it actually turns out to be. And then they'll play it, and they'll think "I waited 13 years for this?" and then they'll go complain about it on the internet. Whether it's a good game or not, that's what's inevitably going to happen. The only real hope I see for the game to succeed, is from the younger gamers who don't remember or aren't really aware of the fiasco surrounding it... and even then, most of those types are going to rely on review sites, which I don't expect to be kind to the game.

And that's precisely the problem. You wait 13 years for a game to come out and your expectations are going to be much higher than what the programmers can deliver, so no matter how good it is it is going to suck balls and will fail because it can never be as good as people have built it up in their minds to be after all this time. They may as well just can the whole project because it will never live up to expectations and will be flamed in every internet gaming forum for not measuring up.

Reply 16 of 20, by general_vagueness

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sliderider wrote:

You know that's a few years old, right?

You cannot fall off the floor.
If you look hard enough, you'll find something you don't like.

How to ask questions the smart way
How to become a hacker
How to answer smart-alec questions

Reply 17 of 20, by sliderider

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general_vagueness wrote:
sliderider wrote:

You know that's a few years old, right?

Doesn't matter. If that's what was being worked on and the current work is a continuation of that, it won't succeed. It looks too much like a Doom3/Gears of War hybrid in that vid.

Also, I wouldn't call April of 2010 a few years old, which is when that video was first posted.

http://gamingbolt.com/duke-nukem-forever-leak … mages-and-video

Reply 18 of 20, by MusicallyInspired

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Hey, that's my Duke Nukem theme remix! I made that. Here is the MP3.

Yamaha FB-01/IMFC SCI tools thread
My Github
Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.

Reply 19 of 20, by EdmondDantes

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I dunno if this would be "successful," but you know what I'd like to see them do with this game?

Just make it like Duke 3D.

A straight-up, fast-paced shooter. You, some aliens, and a dozen different ways to splatter them. Forget story or character development, forget trying to make it "realistic," just have it be over the top awesome like the games of old.

That's all I ask.

I'm expecting it'll have the right idea in about the same way Doom 3 had the right idea though.