Okay, finished ripping the 5.25" original game disks that I have on-hand. List of images attached.
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Remembered some interesting tidbits about my Sierra games:
I had purchased A-10 v1.5, SQ1VGA and QfG1VGA remakes and I think QfG2 directly from Sierra via mail order offers. SQ1VGA was notable for arriving in the box from the original AGI version of SQ1.
I then bought the "EGA" version of the SQ1/SQ2/SQ3 combo pack via retail; the only thing different between the EGA and VGA versions was the SQ1 remake, so I figured it would be better to have both EGA and VGA versions than two copies of the VGA version.
I also noticed that for SQ3 in that combo pack, they used the older beige label style for disks 3-6 and the newer white style for all other SQ game disks in the package.
QfG2 is notable for coming on 10 (ten!) 360KB 5.25" disks. It also supports Sound Blaster for digitized sounds, and I was able to use its Sound Blaster driver files with SQ3 to hear a digitized voice sample of Roger Wilco saying "Where am I?" during the SQ3 intro (something not possible with SQ3's default OPL2-only SB/Adlib drivers). Unfortunately it doesn't come with a driver that allows MT-32 for music and Sound Blaster for digitized sounds at the same time, but such drivers from other games of the same generation will work.
QfG3 is notable for being the first Sierra game I owned that had both EGA and VGA support on the game disks. The EGA driver used Thexder-style high-resolution dithering to simulate greater color depth.
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Spent some time playing with Starflight 1 last night and today. Starflight is special for me because it's the first commercial IBM PC game I owned and the first real RPG I ever played. It's also just a damn good game.
I found that the PC speaker sounds pretty much disappear in DOSBox as the cycle count increases, as the game has a lot of timing issues. I've found that a fixed cycle count of 800-1000 actually runs the game slightly faster than I remember on my 8MHz 286.
I also found that one of the good Starflight web sites has a slick installer package that installs multiple versions of Starflight 1 & 2 integrated with an old version of DOSBox and D-Fend. The most interesting part of that for me was that it includes both the original CGA/Tandy/Hercules version and the CGA/Tandy/Hercules/EGA re-release that I have. I found that neither version has a special Tandy option, but that both will run in Tandy 16 color modes if you pick any of the CGA options (black & white, RGB, composite).
I've heard that the EGA version has some minor bugs, and that it doesn't render fractal terrain the same way (anyone know what people are referring to)? The main thing I've noticed between running in EGA versus any of the other video modes in either of the two game release versions is that the EGA mode is missing a lot of animations; specifically, the comet on the Binary Systems logo screen, the spinning moon/planet on the Starflight title screen, and the Arth spaceport's docking bay doors opening/closing on launch/dock.
I guess this means the best way to play is Tandy mode on the original release version? I can understand the addition of EGA being sub-par, but it's strange that they would add bugs to the game data in the process. At least my EGA version has a cool album-style folding cover 😜
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I plan to go through the non-game/non-original 5.25" disks over Xmas vacation in a couple weeks and do file-level copies of interesting stuff.
Floppy rips and various interesting files are adding up to about 120MB of data so far.