First post, by Nothrak
Anyone interested in developing new content for this game or at least getting it supported by (G)ZDoom or something? I'm working on it myself, have figured out the layout of the .SRP files that contain the line def scripts in the maps (the op codes are next,) and am also working on extracting a usable full list of all the named objects in the game and their IDs in the map format (found the data, just need to convert it to something human-usable.)
Between converting the object list into a schema for a suitable Doom editor, and writing a (de)compiler for the .SRPs, new map content for Amulets & Armor should be fully possible - the only other likely issue is MAYBE lighting. Already have the format for the .RES files from previous experiments, and found some information on the image format that I should be able to use to generate a Doom editor-compatible texture/flats .WAD.
So... anyone want to (able to?) help out, pursue similar projects, beta-test, anything? Anyone know of existing efforts to extend the life of Amulets and Armor like this? Or even just a better place to look for people with similar interests in it? It's high time it got more of the glory it deserves. There's plenty of potential here if the right talent comes together.
And yes, this game runs very nicely in DOSBox. Including the 4-player IPX netplay, even with fairly old DOSBox versions, and seemingly on same or lower specs than it takes to run Doom 2. 😀 (For those wondering, the game engine is similar, except Amulets and Armor is a first-person action RPG with stats, character levels and relatively complex inventory. It's not actually Doom engine but the map format is identical and I suspect getting support into ZDoom would be pretty easy once the relevant other formats are all known.)