nikiniki wrote:Joey_sw wrote:for 350 lines mode, was EGA support between-scanline palette changes like color-0 changes in mode-4 CGA ?
No. You use PALETTE to specify a new colour. 16 colours are displayed at the same time of 64 colours. It's better than using the same tricks on CGA.
That may be true if you're talking about qbasic's built-in support. But I don't see why it shouldn't be possible to change the hi-res palette between scanlines using precise low-level timing tricks, just like CGA.
In either case I highly doubt that any palette change can be made in low-res, qbasic or otherwise (unless it's an "extended" EGA board or really just VGA). In 320x200 EGA mode, the default 16 colors are "cloned" 4 times into the 64 color palette: if you try to select color #33 for example, you'll get CGA/EGA color #1 (blue). That's what DOSBox does, and this conforms to real IBM EGA behavior.
EDIT: Interestingly, the PCE/ibmpc emulator doesn't replicate EGA behavior accurately, so games can indeed select extended colors in low-res mode - this can be used to run some games intended for "extended" EGA such as Rambo III.
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