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Good DOS first person shooter recommendations

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Reply 20 of 51, by Kerr Avon

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RoyBatty, thanks for all the suggestions. Yes, please list the Windows 95/98 games too please, especially the ones that are well worth hunting down and playing).

BTW, you've no doubt played System Shock (since it's apparently so well known amongst DOS gamers), but on the extremely remote chance that you haven't, then I'd really recommend it. I only started it a couple of days back, and I am *really* enjoying it. So far I still prefer System Shock 2 (which to me might be the best PC game ever, though I'd probably put Deus Ex ahead of it), but SS1 is a very good second, and I've heard it is even deeper than SS2 in parts, so I'm hoping it gets even better,

Reply 21 of 51, by Malik

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Forgot to mention Mechwarrior 2, MW2:Ghost Bear's Legacy and Mechwarrior 2: Mercenaries for DOS if you like these stuff. For me, I like these since there are many things to take into consideration : The terrain, weapon heat, jump-jet heat, cooling down, shutting down system to avoid heat-seeking detection, choosing weapons and ammunition types according to distance and armours worn by enemies, targeting specific parts, etc.

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 22 of 51, by RoyBatty

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Kerr: Yeah I know System Shock of course.

Malik: I kind of put Mech games in their own category, along with Space Hulk and Earthsiege. I do the same with racing/flying games even though many offer First person perspective like Hellbender, Fury3, Terminal Velocity and Descent series. These are all good games too.

For Windows... well there is always Quake II and expansions (many many), Heretic II, Hexen II+Portal of Praevus, ZPC, Aliens vs Predator 1 and 2+Primal Hunt, The War in Heaven, Saints of Virtue, Rebel Moon, Rebel Moon Rising (can't say these last 4 are GOOD, but worth a play), Kingpin, South Park, Dracula Resurrection, Will Rock, DEUS, DEUS EX, Rainbow Six Series (1st one and Rogue Spear are my favorites), Unreal, SiN+Wages of SiN, Project I.G.I, CIA Operative Solo Missions, Splinter Cell series, Return to Castle Wolfenstein, Half-Life+Blue Shift+Opposing Force, Serious Sam 1st and 2nd Encounters, Postal 1 and 2, Vigilance, Star Trek Elite Force, Klingon Honor Guard, Clive Barker's Undying, Jedi Knight 1, 2 and 3, Daikatana, Red Faction, Tribes 1 and 2, etc etc... =]

That should keep you busy for a good long time.

Reply 23 of 51, by Iris030380

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On my DOS machine under the FPS folder you will find :

DOOM
QUAKE (You will need a p150 minimum to enjoy it though, 486 machines need not apply)
TERMINATOR SKYNET
TERMINATOR FUTURE SHOCK
BLOOD
CYCLONES
WOLFENSTEIN 3D
SPEAR OF DESTINY
RISE OF THE TRIADS
REDNECK RAMPAGE
REALMS OF THE HAUNTING (Again you need a speedy MMX Pentium for decent frames)
SHADOW WARRIOR

I5-2500K @ 4.0Ghz + R9 290 + 8GB DDR3 1333 :: I3-540 @ 4.2 GHZ + 6870 4GB DDR3 2000 :: E6300 @ 2.7 GHZ + 1950XTX 2GB DDR2 800 :: A64 3700 + 1950PRO AGP 2GB DDR400 :: K63+ @ 550MHZ + V2 SLI 256 PC133:: P200 + MYSTIQUE / 3Dfx 128 PC66

Reply 25 of 51, by m1919

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Iris030380 wrote:
On my DOS machine under the FPS folder you will find : […]
Show full quote

On my DOS machine under the FPS folder you will find :

DOOM
QUAKE (You will need a p150 minimum to enjoy it though, 486 machines need not apply)
TERMINATOR SKYNET
TERMINATOR FUTURE SHOCK
BLOOD
CYCLONES
WOLFENSTEIN 3D
SPEAR OF DESTINY
RISE OF THE TRIADS
REDNECK RAMPAGE
REALMS OF THE HAUNTING (Again you need a speedy MMX Pentium for decent frames)
SHADOW WARRIOR

HELL YEAH RISE OF THE TRIAD!

Crimson Tide - EVGA 1000P2; ASUS Z10PE-D8 WS; 2x E5-2697 v3 14C 3.8 GHz on all cores (All core hack); 64GB Samsung DDR4-2133 ECC
EVGA 1080 Ti FTW3; EVGA 750 Ti SC; Sound Blaster Z

Reply 26 of 51, by Iris030380

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A P90 at stock, with Quake running in standard 320x200 resolution will yield around 7-9 fps in timerefresh on start map.... that is not playable. It might push 30fps in one or two maps, E4M6 maybe ... but for a 30fps average game u need a P150 minimum.

You needed a P200 vanilla to get 30fps at first map timerefresh in software. Believe me .... I know 😉

P90 will NOT cut quake software in Dos.

I5-2500K @ 4.0Ghz + R9 290 + 8GB DDR3 1333 :: I3-540 @ 4.2 GHZ + 6870 4GB DDR3 2000 :: E6300 @ 2.7 GHZ + 1950XTX 2GB DDR2 800 :: A64 3700 + 1950PRO AGP 2GB DDR400 :: K63+ @ 550MHZ + V2 SLI 256 PC133:: P200 + MYSTIQUE / 3Dfx 128 PC66

Reply 27 of 51, by swaaye

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Oh come on. A P90 was still a nice game machine in 96 and certainly played Quake OK. I tried to play on a Am5x86 back then and that was not OK. 🤣

Retro Quake bench survey has some numbers from back then. I see P90 pulling 20fps in a timedemo.
http://web.archive.org/web/19961223112037/htt … gena/quake.html

Reply 29 of 51, by leileilol

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Iris030380 wrote:

A P90 at stock, with Quake running in standard 320x200 resolution will yield around 7-9 fps in timerefresh on start map.... that is not playable.

A P100 could get 21fps timerefreshing on start with an S3 Trio. My AM5x86 gets 11fps timerefreshing at that same place with the same video card. There's something wrong if a P90 gets 7-to-9fps there.. No COAST perhaps?

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long live PCem

Reply 30 of 51, by Iris030380

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swaaye I'm telling you it's not true! 😁

Knock a P90 up and have a go.

The game became fluid with a 166MMX, but my friends P150 handled the game just fine. My old P90 was a second machine back in '96, and when my friend came over to lan it ran quake so bad that I had to use the P90 and he used my P200, just to even the odds.

Forget what the reviews say. I got the experience 😉

I5-2500K @ 4.0Ghz + R9 290 + 8GB DDR3 1333 :: I3-540 @ 4.2 GHZ + 6870 4GB DDR3 2000 :: E6300 @ 2.7 GHZ + 1950XTX 2GB DDR2 800 :: A64 3700 + 1950PRO AGP 2GB DDR400 :: K63+ @ 550MHZ + V2 SLI 256 PC133:: P200 + MYSTIQUE / 3Dfx 128 PC66

Reply 32 of 51, by Iris030380

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m1919 wrote:
Iris030380 wrote:
On my DOS machine under the FPS folder you will find : […]
Show full quote

On my DOS machine under the FPS folder you will find :

DOOM
QUAKE (You will need a p150 minimum to enjoy it though, 486 machines need not apply)
TERMINATOR SKYNET
TERMINATOR FUTURE SHOCK
BLOOD
CYCLONES
WOLFENSTEIN 3D
SPEAR OF DESTINY
RISE OF THE TRIADS
REDNECK RAMPAGE
REALMS OF THE HAUNTING (Again you need a speedy MMX Pentium for decent frames)
SHADOW WARRIOR

HELL YEAH RISE OF THE TRIAD!

To be honest, I only installed it just to see if it was as bad as I remember it. I played it relentlessly back in the day, but I didn't have enough ram to run the enhanced version (with spinning sprite pickups and particle effects). But the game got really samey. The digitized graphics and gore kept me interested enough to finish it, but I couldn't play it again!! 😁

OUTLAWS was a great game too. That needs to be installed soon 😁

I5-2500K @ 4.0Ghz + R9 290 + 8GB DDR3 1333 :: I3-540 @ 4.2 GHZ + 6870 4GB DDR3 2000 :: E6300 @ 2.7 GHZ + 1950XTX 2GB DDR2 800 :: A64 3700 + 1950PRO AGP 2GB DDR400 :: K63+ @ 550MHZ + V2 SLI 256 PC133:: P200 + MYSTIQUE / 3Dfx 128 PC66

Reply 33 of 51, by Joey_sw

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I got the ROTT demo from DukeNukem 3D disc.
It was nice because the DN3D were bundled with map-editor/desginer, BUILD

Even the build.exe were hard to use, no-documentation, absoultely unsupported...
Many who overcome it creates interesting maps to play.

Very geneourous move from 3D-Realm,
especialy if you compare it with DNF publisher
who keep refusing to release the similar Map-Editor program.

-fffuuu

Reply 37 of 51, by m1919

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No idea how much of the modding community for D3D still exists as it did way back when, but there was some pretty awesome stuff. The thing I always loved about D3D were the countless user-made levels, campaigns and mods for it.

Crimson Tide - EVGA 1000P2; ASUS Z10PE-D8 WS; 2x E5-2697 v3 14C 3.8 GHz on all cores (All core hack); 64GB Samsung DDR4-2133 ECC
EVGA 1080 Ti FTW3; EVGA 750 Ti SC; Sound Blaster Z

Reply 39 of 51, by leileilol

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SquallStrife wrote:
leileilol wrote:

DNF's powered by UnrealEngine2, and UDK is UE3 so it's not really compatible.

UnrealEd, I beg your pardon!

Not really. DNF's data structure changed so much you can't just snap on an UnrealEd and expect it to work. It's up to Gearbox to unleash Duke's Enormous Tool (yes, it's really called that now, and has been since Duke moved to UnrealEngine in 1999)

m1919 wrote:

No idea how much of the modding community for D3D still exists as it did way back when, but there was some pretty awesome stuff. The thing I always loved about D3D were the countless user-made levels, campaigns and mods for it.

It exists, but it's pretty much the same kind of copypaste mapper retro kids you similarly can find in today's Doom and Wolf3D scenes. The real Duke3D mapping community I know moved onto Half-Life or the games industry.

apsosig.png
long live PCem