Kreshna Aryaguna Nurzaman wrote:
That's much different than, say, Ultima Underworld. Even with the likes of Skyrim out there, Ultima Underworld doesn't feel boring and repetitive. And despite its primitive graphics, I still enjoy re-playing it again after almost twenty years. I do not play Ultima Underworld - and many old games, for that matter - for nostalgic reason alone; I play it because of its great storyline and interesting gameplay.
...Do you have something against UU2, or do you play them both? (How about Arx Fatalis?)
Huh? Something against UU2? Not at all, why? The reason I'm not playing UU2 now is because I want to finish UU1 first.
Back to the discussion again, UU2 may have exactly similar gameplay and graphic with UU1, but the content and storyline are different enough to make each game unique.
It's a different case with, say, Doom 1 and Doom 2, where the only difference is the levels and perhaps a new monster of two. I don't know about you guys, but to me, it is not enough to make each game a unique experience.
I also see another problem with MasterM's choice of design (old school FPS, that is); it is the fact that modern FPS games don't only have better graphics, but also better gameplay than their predecessor. Half-Life has seamless in-game cinematics, Medal of Honor has Omaha Beach re-enactment (Saving Private Ryan, anyone?), Return to Castle Wolfenstein has interesting storyline, Battlefield series enables you to drive vehicles, etcetera.
I think it is also the case with Command Conquer-style RTS (For that matter, Fragile Allegiance and Alien Legacy are also RTS, but not that kind of RTS). After enjoying Emperor: Battle of Dune so thoroughly, suddenly the first Command & Conquer is not so enjoyable anymore.
System Shock is the #1 requested Game on GOG.com. Kreshna Aryaguna Nurzaman has a point.
It is still the best "FPS" I've ever played as well. 😀
Maybe focus on games that simply don't exist anymore. Like Legend Entertainment's Gateway. Now if one made a similar game to this one it would be an instant purchase from me 😀
Yup. I believe the main reason people are sticking with old games is because people don't make such games anymore today.
Take a look at LucasArt's Secret Weapons of the Luftwaffe and Their Finest Hour. Sure, the "flight model" is arcadish, but they both have enjoyable strategic elements where you decide which target to strike for the next mission, and where your success in the mission (and your choice of target) affect the outcome of the campaign.
Today's flightsims may have meticulously detailed flight model, but where is the strategic gameplay like that in the Secret Weapons of Luftwaffe? Also, the primary reason I started to get involved in vintage hardware community on first place is because I want to build a Voodoo-based system for DID's Total Air War. They don't make games like TAW anymore these days.
And how about Microprose games? In Sword of the Samurai, you're not only fighting just for the sake of fighting; you're fighting as a part of the greater goal of becoming a shogun. You also pick your own fight; is it worth it if I challenge this particular Daimyo for a duel? Is it worth it if I rescue the farmer's daughter from bandits, or should I spend my time for something better?
If Firaxis re-make Sword of Samurai with better graphic and exactly the same gameplay, I would pick it without hesitation.
So you see, I believe the reason people stick with old games it not for nostalgia's sake alone; it is because there are kinds of gameplay that just don't exist anymore today.