First post, by Gemini000
- Rank
- l33t
So yeah, after some major redesign work to get rid of the spinning camera that was making some people motion sick, I've finally gotten back into coding Vectorzone and have a new public alpha ready for people to try out!
I had to remove the world-building aspects because I couldn't find any way to make them work without the game feeling like a Terraria rip-off or something, plus I wouldn't've been able to have joystick/gamepad support that made sense. So now, the game will be open-world, consisting of a 16x16 grid of sectors to visit, each 1024x1024 tiles big, though each tile is actually really small (16x16 pixels at 1920x1080 resolution). The reason for this size is so that the world around you will take plenty of collateral damage as shots from you and your enemies miss and hit the walls, leaving chips in them, or you can even intentionally blast your way through the walls to tunnel into nearby rooms.
At least, that's how it will work once I get some weapons going. As it stands, it's just a mapping test. Use AWDS to move around and point your Vector Assault Craft (VAC) with the mouse. Hold tab to bring up a mini-map. You can also (for now) change the colour of your VAC with the UIOP and square bracket keys.
Here's a few screenshots pulled from my latest development journal. Click on them to see them at full size:
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg