First post, by d1stortion
Rank
Oldbie
Will its wide adoption matter when it comes to old online games where you can only type in IPv4 addresses?
Will its wide adoption matter when it comes to old online games where you can only type in IPv4 addresses?
It won't be too troublesome to create a software that fakes IPv4 on the other side, and actually repacks the payload in a IPV6 pack, and same module do the opposite translation on the other side.
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Also depends how the app is written. If they use the OS's sockets API, it should be totally transparent.
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