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First post, by d1stortion

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Will its wide adoption matter when it comes to old online games where you can only type in IPv4 addresses?

Reply 1 of 2, by sunaiac

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It won't be too troublesome to create a software that fakes IPv4 on the other side, and actually repacks the payload in a IPV6 pack, and same module do the opposite translation on the other side.

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Reply 2 of 2, by SquallStrife

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Also depends how the app is written. If they use the OS's sockets API, it should be totally transparent.

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