Avadon: The Black Fortress
I completed this now, after years of on-and-off playing. The game took me 50 hours to complete, but I had to restart partway through due to losing my saves when I got a new computer. I reckon it actually took about 40 hours, though I skipped a lot of the optional stuff.
The game excels in exploration and questing. Individual locations are massive and full of content. It's always a lot of fun arriving at a new location and seeing what's there. Exploration is almost always rewarded, with some good loot or even an entire side-quest. What's even better, is that many quests (even the main quest!) offer multiple solutions. Granted, most of the time you simply have two choices: follow your orders to the letter, or side with a local power. Your decisions will even affect your companions during the endgame.
There is a ton of loot to find in the game, and equipment can really make a difference with some good choices to make (for example, do you choose a sword that simply does more damage, or one that is weaker but adds a valuable point to one of your key skills?).
Finally, the story ends up being pretty interesting. There is no "evil empire" here, just rival powers trying to do their best to keep their people alive. You are tested throughout the game on your loyalty to Avadon, and while a lesser game would have made the decision black-and-white, this game provides good arguments for either side.
However, a few things kept me from really getting into this game:
- The main quest is quite linear and the game seems to be story-focused, but the story goes absolutely nowhere for the middle 30 hours, during which you are just getting sent from one kingdom to the next settling disputes. Until the last 5-10 hours of the game, you don't really feel like an elite representative of a hegemon, but instead just an adventurer going around solving quests.
- The game was allegedly balanced for the Normal difficulty level, but I found the game to be ridiculously easy. Most enemies just run straight at you. Combat becomes very tedious and boring, not even halfway through the game. Then, during the last 25% of the game you become basically immortal, yet every single enemy is hasted/frenzied so you are forced to watch every single enemy attack (and miss) twice before you get to do anything.
- The three-person party is really a drag. There is no room for tactics, but on Normal, anyway, you don't really need any. Stand back and use ranged weapons, then switch to melee once enemies are within range (or step one square away and just keep using your ranged attack). I rarely had to use any special abilities or even items; I ended up with a massive stock of potions, scrolls, and wands. But even without using any of this stuff, I never used a resurrection scroll (there's an achievement for that!) and never saw a game over.
Overall, this was a decent RPG to play while doing other things, such as listening to music or watching videos. Although that sounds like damning the game with faint praise, it's not my intention. Not every RPG needs to be a total struggle that commands your attention at all times.
I liked it enough that I'm definitely interested in playing through the trilogy. I've heard that the second game is a big improvement, and am looking forward to playing it.