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Reply 1920 of 1929, by appiah4

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Lawnie wrote on 2020-05-21, 23:11:

I recently finished Freespace 2 with all the bells and whistles from the tremendous community courtesy of their Knossos launcher. It was probably the best space combat game I've ever played, and I include TIE Fighter in that list. It's like trying to choose between children or something, the wonderful experience of Freespace is still fresh in my mind, but that TIE Fighter campaign is just something else, and so much longer... The sooner the XWVM project is done the better, then they can get to making TFVM a reality and blowing Freespace 2 Open out of the water. I wish.

I envy you. I wish I could play Freespace 2 for the first time again. It is quite possibly THE best game I ever played..

Retronautics: A digital gallery of my retro computers, hardware and projects.

Reply 1921 of 1929, by Kreshna Aryaguna Nurzaman

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Still trying to find the right amount of cycles for this game.

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Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.

Reply 1922 of 1929, by newtmonkey

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I spent all day setting my DOS machine up with my new CompactFlash-IDE adapter and CDROM drive, and then copying over most of my favorite games from my DOSBOX and PCEM folders/installs.

I did get a chance to sit down and play some games though!

Ultima Underworld
Currently exploring level 3, which includes the famous puzzle where you have to decipher the language of the lizardman word by word through a mute interpreter. Such a satisfying puzzle! You have to go back and forth several times as you slowly build up your knowledge of the language, and once you are done you can have little conversations with the other lizardmen in their own language (though they don't have much to say, outside of the major NPCs).

This game is so atmospheric and once you get used to the controls (basically modern FPS controls, actually), it plays great. There's also a great feeling of advancement as earning a single level earns you several meditations at the ankhs located on each level, with each meditation increasing certain skills based on the mantra you speak; some mantras get you a significant increase in one skill, while others provides a small increase in several random (related) skills. I really like this system, as you typically find the latter early on in the game and the former later on... this means you get a broad range of minor increases early on, and then can specialize once you've settled on the type of character you want.

System Shock
CD version of course. Less an RPG than Underworld, and more a... story-driven complicated FPS. Great game with an awesome soundtrack; I don't have the cable I need to connect my Sound Canvas yet, but the AWE soundtrack sounds pretty interesting.

The automap is pretty much just as good as the one in Underworld, and slowly filling the map out is just as satisfying.

I really like the controls in this game, though it takes some time to get used to them. I know there's a mouselook patch, but I'm not a fan in this case; I feel like part of what makes SS so interesting is slowly getting better at controlling it.

Reply 1923 of 1929, by BSA Starfire

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Star Wars Episode 1 Racer on my Cyrix MII, SiS 6326 machine.

286 20MHz,1MB RAM,Trident 8900B 1MB, Conner CFA-170A.SB 1350B
386SX 33MHz,ULSI 387,4MB Ram,OAK OTI077 1MB. Seagate ST1144A, MS WSS audio
Amstrad PC 9486i, DX/2 66, 16 MB RAM, Cirrus SVGA,Win 95,SB 16
Cyrix MII 333,128MB,SiS 6326 H0 rev,ESS 1869,Win ME

Reply 1924 of 1929, by clueless1

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@newtmonkey - two of my favorites. The only part of System Shock I never liked was Cyberspace. The movement was difficult and it was too easy to get hopelessly disoriented. I consider SS a stealth, action RPG. It's a great melding of RPG and stealth shooter. The movement style and controls don't really lend themselves to running and gunning, so I've always taken a slow, stealthy approach when playing it. I'm a little hazy on UU1 because I played it several years ago and played UU2 afterward, which I liked even more. It's the better of the two Underworlds, but both are super immersive, and come to think of it, also lends itself to stealthy play style.

I just finished up Arnika (the first town) in Wizardry 8 and am going to take a quick side trip back to the monastery (the opening area of the game) because I found a key in Arnika that I think opens a door there. Then on to the town of Trynton, following the plot. There's a Trynnie there named Fuzzfas that I've been asked to say hello to by Anna at the Marina and Bait Shop. I suspect that will advance the plot. I also seem to remember a graveyard somewhere between Arnika and Trynton that has a tough battle, but good loot. Good thing a couple of my characters just learned the Holy Water spell at their last level up.

So far I've sunk 27 hours in 26 days of playing Wizardry 8. It's as good, if not better, than I remember it being when I played it in early 2002.

edit: Ha! I'd forgotten that if you have someone in your party with Alchemy skills, you can mix potions! My Ninja knows alchemy, so we've been buying light and moderate heal potions, mixing them into heavy heal potions, then selling them back for a profit. It's actually pretty lucrative, but after awhile, moderate heal potions become really hard to come by. There are other potions you can mix for similar results, but they require higher alchemy skill than she's at at the moment. Later in the game, I'll exploit those.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 1925 of 1929, by appiah4

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Is there a way to hack mouselook into Ultima Underworld 1/2? Impossible to replay for me with its archaic controls, but I so want to finish them some day..

Retronautics: A digital gallery of my retro computers, hardware and projects.

Reply 1926 of 1929, by clueless1

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appiah4 wrote on 2020-05-25, 16:44:

Is there a way to hack mouselook into Ultima Underworld 1/2? Impossible to replay for me with its archaic controls, but I so want to finish them some day..

https://github.com/hankmorgan/UnderworldExporter

From the readme file:

3 The following are the default controls […]
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3 The following are the default controls

Movement - WASD
Jump - Space
Toggle mouselook* - E
Cast selected spell* - Q
Toggle fullscreen* - F (some ui elements are draggable in fullscreen mode)
Interaction modes* F1 to F6.
Fly Up* - R
Fly down* = V
Track* = T
Charge Attack - Hold down right mouse key
Release Attack - Release right mouse key.

In game a context sensitive overlay will tell you what a right or left click will do when hovering over an object.

*These controls can be edited by changing the values in the config.ini file. Other standard controls are managed by the Unity launcher. Mouse sensitivity and axis settings can be configured from the config.ini

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 1928 of 1929, by liqmat

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Trying out this amazing new game tech demo for the Commodore Amiga. It currently is just a trench run, but is slowly evolving into a full game. The real show stopper here is that it is supposed to run fine on the first Amiga. If you had shown me these graphics back in 1986 when I got my first Amiga my mouth would have dropped to the floor.

http://retrobones.com/

https://youtu.be/Vu_bdxEVDh4

Reply 1929 of 1929, by newtmonkey

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Wing Commander

Stuck on that early mission where you have to escort the tanker and then encounter Bhurak Starkiller. I tried 2-3 times and FINALLY got the tanker back home, but encountered a massive bug: Bhurak's ship turned completely invisible! It basically made the mission unwinnable, because my wingman is useless and Bhurak was free to destroy the tanker while I just flew around trying to shoot him down by radar (haha not gonna happen). I'm kind of disgusted with the game right now to be honest. This is something I've never encountered obviously, and I couldn't find anything on this bug, thanks mostly due to the fact that there is apparently an episode of the Wing Commander cartoon called "Invisible Enemy!"