I just completed the 4th scene (level), called MetaCop, and am now back at The City. I'm really liking this game! I played MetaCop in SVGA with the screen downsized twice, and it was pretty playable on my P200MMX (mostly because it was mainly indoors). Since The City is mostly outdoors, I may switch back to VGA if the framerates tank too much. The MetaCop scene introduced the jump jet which was required to get through a large section of this scene that had some sort of swampy poisonous ground that would kill you in short order without it. Again, this game feels like a combination of System Shock and Duke Nukem 3D, with a touch of The Mandalorian thrown in now that the jump jet is in my inventory. Your character is very Mandalorianesque, with the ability to switch between melee, gun, and laser weapons, along with his innate Darklight Powers. The Darklight Powers are different attacks that use MANNA-RA, a constantly charging power you have. If you use up all your Powers, you have to either hide somewhere to allow it to recharge, or switch to another weapon with limited ammo for awhile. The melee weapons seem pretty pointless and only to be used as a last resort (ie, you've depleted both MANNA-RA and all ammo in your weapons) but with a little strategy and common sense you can prevent that situation from ever occurring.
The level design can be a little confusing, but is actually quite brilliant. All the locations feel real and alive. Each Scene has multiple levels, which can lead to some confusion. For example, there is an area with lifts that go up or down and in order to clear the area, you have to take some lifts up and others down to get to sections of the lower level that are otherwise unreachable. There's a fair amount of secret areas which are well-designed and give a huge feeling of satisfaction when discovered. They often hold higher level weapons, armor upgrades, or cash (which you can use to purchase weapons, healing and ammo). There are some doors which require a 4 digit passcode, which are given to you by NPCs. What's hilarious is the passcodes are randomized, so when the NPC says them, their voice changes to a robotic auto-generated voice:
I'm not sure why this game didn't get more press and fanfare when it came out. I'm playing from the original CD which I bought when the game came out and I barely remember giving it a chance back then. It almost feels ahead of its time, which might have something to do with why I didn't like it much then but really like it 25 years later. It has all the hallmarks of a modern FPS with RPG elements: strafing, looking up and down, flying up and down, ducking to get into small spaces, multiple levels within a scene, etc. Of course, the implementation is often crude (no mouselook, mostly keyboard commands) but man, it's a good game. I'd love to see a modern remake of it.
So far, through 4 / 10 scenes, I've sunk 6 hrs and 39 minutes into it.