I wasn't going to pick the game up myself, but then a particular lazy game reviewer got it for me. :B
After only half an hour I'm already halfway through the game with 100% completion on every level so far. For what it is there's not really anything terribly wrong with the game, but the graphics are definitely not any better in action than from still screens: The environments are very sparse and the graphics are kinda depressing from the overuse of grey, magenta and green.
I do have some design gripes with it though, which don't REALLY affect the gameplay all too much, but would've made the game more presentable: There's no high-score tables, with the game simply tracking the highest score for each episode, you get a time bonus at the end of each level but there's no in-game timer to let you know how you're doing, so it detracts from the desire to race for better times, and you can't choose which weapon you're using, presumably to keep people from stockpiling the more powerful guns for boss encounters, with the most powerful weapon you have at any time being the one you're forced to use. Again, these don't really affect the gameplay, but could've been handled better.
I guess for a $4 game it does what it set out to do: Provide people with a new gameplay experience reminiscent of the original PC platformers from the days of DOS. It's not a bad game and it plays fine, it''s just lacking in both the visual and audio departments, even by EGA and PC Speaker standards.
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg