First post, by Gemini000
- Rank
- l33t
We all know why we're here: All of us are retro gamers who still love and play the old games from the 80s and 90s. :)
However, that doesn't mean there aren't modern titles that are good! ;)
Me personally, I've found quite a number of recent indie titles are actually fairly decent, though a few of them have some hiccups. One such game a I recently got was Ittle Dew, which is basically a short Zelda-like romp that's more about puzzles than action, though there is still a bit of action too. For an indie game it was pretty well done in terms of gameplay, design and graphics. From a programming standpoint though, the control system is seriously buggy, as I have to reconfigure my controls every time I play or something won't work properly, plus sometimes directional movement gets stuck even when you let go of a directional button.
In terms of AAA titles, I actually liked Duke Nukem Forever, and I've logged over 200 hours in Skyrim, but just this Christmas I got Saints Row IV. I've not played any of the other Saints Row games, but this new one is just plain FUN. Yeah, the story's ridiculous and some of the things you need to do can get repetitive, but it controls extremely well for the most part and hasn't crashed on me once yet... save for when I initially set up the proper screen resolution then tried to adjust a mouse sensitivity slider and completely froze the thing. XD
There are a few games though that seemed like great ideas but don't seem to be all that fun. Eufloria is a fairly simplified strategy game based on minimalistic vector-shape plant-life, but wow is it hard to look at because of how bright it is. Also it has some questionable controls in terms of functionality. I was also pretty excited about Starbound and bought into the beta before it was released. However, while playing the beta I find myself doing the same things I did in Terraria, but not as fun because the upgrade path is way too linear and I find myself squinting just to see what all the items are and what they do, even with the GUI size maxed out. In other words, it got boring surprisingly fast.
Compare that to the beta of Godus, which I also recently got. It's not a very challenging game by any means and definitely has an unfinished feel, but I clocked seven hours my first time playing it because it has a sort of relaxing feel to it and I just didn't feel the urge to stop playing for any reason.
To top all that off, I've also given the Duck Tales Remastered game a try. I can't help but wonder who the target audience was because they pulled off the nostalgia factor incredibly well and even added in a full voiceover with the proper voices and plenty of new story elements to go with it, yet Scrooge utters all kinds of random things that sounds like it was intended for kids, while the gameplay itself retains the old-school difficulty of the NES game making it something the average kid is probably going to get frustrated with. Also, bosses takes ridiculous amounts of hits for some reason. :P
So, that's basically been modern gaming for me lately, not counting modern retro-styled games like Rogue Legacy, Papers Please, Retro City Rampage and several others. How about for everyone else?
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg