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First post, by Stojke

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I find this card very interesting but i cant find anything except some short info about it.
I saw there are two GLZ models Intergraph GLZ1 and Intergraph GLZ2.

What i find most interesting is Motorola hardware on them.

Can anybody tell me more about these cards? Where were they used, what do they do, what are their technical specifications?

Note | LLSID | "Big boobs are important!"

Reply 1 of 4, by Stiletto

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They were professional 3D rendering accelerators that accelerated OpenGL. A lot of times, cards like this would be Windows NT-only, though I am not sure what OS's were supported by Intergraph specifically.

Not really a gaming card, though because it is an OpenGL accelerator, one of Carmack's first alpha OpenGL builds of Quake seems to have been tested on an Intergraph GLZ1T. (Check November 1996 .plan)

Here's a decent description:
http://stason.org/TULARC/pc/3d-graphics-cards … GLZ_Series.html

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 2 of 4, by Stojke

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I see, sounds pretty interesting 😁

I wonder how much did those cards offload the CPU and how did people create using them. Wonder how would it work with older OpenGL games, since GLZ6 has 34MB od RAM.

Note | LLSID | "Big boobs are important!"

Reply 4 of 4, by GL1zdA

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There are many more models. GLI, GLZ, GLZ1-GLZ6. Here are some of my notes about the GLZs:

GLZ - 24 MB FB (4 resolvers, 6 MB each, 8 VSMs), 2 MPX GLI - 34 MB FB (4 resolvers, 8,5 MB each, 8 VSMs), 2 MPX, texture mapping […]
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GLZ - 24 MB FB (4 resolvers, 6 MB each, 8 VSMs), 2 MPX
GLI - 34 MB FB (4 resolvers, 8,5 MB each, 8 VSMs), 2 MPX, texture mapping (4 processors RGBA, 8 MB each) [tower]

GLZ -> GLZ2
GLI -> GLZ6

GLZ1 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864
GLZ1T - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, texture mapping (4 processors RGBA, 2 MB each)
GLZ2 - 24 MB FB (4 resolvers, 6 MB each, 4 VSMs), 1600x1280
GLZ3 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, geometry acceleration (4 DSPs)
GLZ4 - 24 MB FB (4 resolvers, 6 MB each, 4 VSMs), 1600x1280, geometry acceleration (4 DSPs)
GLZ5 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, geometry acceleration, texture mapping (4 processors RGBA, 2 MB each)
GLZ6 - 34 MB FB (4 resolvers, 8,5 MB each, 8 VSMs), 1600x1280, geometry acceleration (4 DSPs), texture mapping (4 processors RGBA, 8 MB each) [tower]

GLZ1 = Z10
GLZ1T = Z10-T

RealiZm
Z10 - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864
Z10-T - 12 MB FB (2 resolvers, 6 MB each, 2 VSMs), 1152x864, texture mapping (4 processors RGBA, 2 MB each)

Z13 - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024
Z13-T - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024, texture mapping (processor in graphics engine, 4/16/32/64 MB)
Z13-G - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024, geometry acceleration (6 DSPs)
Z13-GT - 16 MB FB (2 dual resolvers, 8 MB each), 1280x1024, geometry acceleration (6 DSPs), texture mapping (processor in graphics engine, 4/16/32/64 MB)
Z25 - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368
Z25-T - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, texture mapping (processor in graphics engine, 4/16/32/64 MB)
Z25-G - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs)
Z25-GT - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs), texture mapping (processor in graphics engine, 4/16/32/64 MB)
V25 - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, 20% faster texture processing than Z25
V25-T - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, texture mapping (processor in graphics engine, 16/32/64 MB), 20% faster texture processing than Z25
V25-G - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs), 20% faster texture processing than Z25
V25-GT - 32 MB FB (4 dual resolvers, 8 MB each), 1824x1368, geometry acceleration (6 DSPs), texture mapping (processor in graphics engine, 16/32/64 MB), 20% faster texture processing than Z25

RealiZm II:
...no info...

I found the docs on which my notes are based:
http://archive.is/Ab8Y

DHA011310.zip GLZ1 Hardware User's Guide (DHA011310, Word 6.0, 11/95) DHA013500.zip GLZ1T Hardware User's Guide (DHA013500, Wo […]
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DHA011310.zip GLZ1 Hardware User's Guide (DHA011310, Word 6.0, 11/95)
DHA013500.zip GLZ1T Hardware User's Guide (DHA013500, Word 6.0, 11/95)
DHA012320.zip GLZ2 Hardware User's Guide (DHA012320, Word 6.0, 11/95)
DHA012410.zip GLZ3 Hardware User's Guide (DHA012410, Word 6.0, 11/95)
DHA012510.zip GLZ4 Hardware User's Guide (DHA012510, Word 6.0, 11/95)
DHA012600.zip GLZ5 Hardware User's Guide (DHA012600, Word 6.0, 09/95)
DHA012700.zip GLZ6 Hardware User's Guide (DHA012700, Word 6.0, 09/95)
DHA014510.PDF GLZ6 Setup and Maintenance Guide (DHA014510, 04/96)

This is also relevant: http://patentimages.storage.googleapis.com/pd … s/US5799204.pdf

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