First post, by Peter Swinkels
Thinking it would be a nice challenge, I've been trying to reverse engineer Cartooner's actor files. Searching the internet for information about the game, the Apple IIgs, disassembly and analyzing a game's data I found some useful information. Through a lot of effort I've figured out about 75% of how these files work. Some parts of the files are proving rather difficult though.
Using Microsoft Visual Basic.net 2010 I made a viewer which displays all the known parts of an actor file. Link: http://www.vbforums.com/showthread.php?759753 … d-import-actors.
The .zip file also contains a document in the "\Documents" folder describing everything I found out so far.
Is there any one here who knows about disassembly and/or has experience analyzing a game's data files?
Do not read if you don't like attention seeking self-advertisements!
Did you read it anyway? Well, you can find all sorts of stuff I made using various programming languages over here: