Jorpho wrote:This has come up before; it's actually a DX7 thing and most of PopCap's games will also look like crap in fullscreen in Windows 7. The solution is to change your desktop resolution to something with a 4:3 ratio before starting the game. (Never mind all the Free-to-Play stuff; if there's one reason to hate on PopCap and EA, it's their refusal to fix this.)
Curious... I'm going to have to look into this more because I thought for sure that game ran fine under Windows 7 (mind you, I was going by info from friends for that one...)
I also assumed it was DX8 because that's the system requirement listed on Steam. *shrugs*
Plus it wouldn't explain why I get similar results with other pre-DX9 stuff on my Win8 system, such as Tank Universal and Sonic Adventure...
...or wait... *looking up more stuff* ...Sonic Adventure is DX9?? o_O
...or wait again... *looks up more stuff* ...Freelancer runs perfectly fine but it too is showing DX11 in the Dependency Walker, even though it's a DX9 game...
*scratches head* ...I'm so confused now. I'm gonna have to try out some more older games instead of just the ones I feel like playing and see if I can recognize a pattern. I THOUGHT pre-DX9 stuff was the pattern... I was really sure of it, especially after discovering that the DLLs for DX8 and prior don't exist, knowing what I know about how DX7 and DX8 support works in DX9... now though, I'm not so sure anymore...
I'm not doing this testing today though because there's some major storms heading my way and I don't want to be caught tinkering with stuff when the bad weather hits.
...though... it might be DirectDraw related. I'm fairly (but not 100%) certain that DirectDraw is removed from current DirectX implementations, which is why I can't get DOSBox working beyond Surface and OpenGL output modes, as well as why some of DOSBox's scalers don't seem to work.
Hmmmmmmmmmmmm.................
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
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